Base Class: Sorcerer
Your innate magic comes from a dark part of your ancestral past. You have a direct familial connection to a vampire, and its power has shown itself most in you. It is not a curse that you have but the blood in your veins that connects you to them.
Having this origin is a secret that is often kept secret at all costs as many folk will point at those with vampiric blood in them and cry evil. With this linage to such creatures to turn evil in order to survive in the world that despises them. It is their choice how ever the power of you blood line may mark you as evil but it does not control you and you can choose to become what you want.
Vampiric Ancestry
From first level, when you choose this subclass, your Vampiric ancestry grants you the benefits that are shown below.
1) The saving throw DC for sorcerer spells you cast that cause creatures to be charmed by you is increased by 1.
2) You don't need sleep in order to gain the benefits of a long rest. Instead you can spend eight hours doing simple non-strenuous tasks.
Expanded Spell List
Starting at 1st level your blood flowing with the vampire your in touch with grants you new spells off the sorcerer spell list. These spells do not count against your spells known
1st Level
Armor of Agathys, Hex
3rd level
Misty Step, hold person
5th Level
Fly, Vampiric Touch
7th Level
Blight, Banishment
9th
Scrying, Hold monster
Vampiric Sight
Beginning at 1st level, your vampiric magic allows you to see within darkness differently than most common creatures.
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Misty Escape
Starting at 6th level, when you are reduced to zero health points, you turn into a cloud of mist. While in mist form you cannot take damage and can fly, but you still count as being unconscious and must make death saving rolls as normal.
On your next turn, or current turn if you were knocked unconscious on your own turn, you can move up to 30 feet away. At the end of your turn you reform into your normal self and fall to the ground.
Once you transform into mist this way, it cannot happen again until you finish a long rest.
Night Walker
Starting at 6th level, you are always under the effects of the Spider Climb spell.
Ancestreal Regeneration
At 14th level, your bloodline gives you incredible regenerative power. once per turn when you deal Necrotic damage to a creature, you regain health equal to half the necrotic damage dealt. You can use this ability a number of times equal to your Charisma Modifier, and regain all uses after completing a long rest.
Lineage Scion
Starting at 18th level, you gain immunity to necrotic and poison damage. You can also use your ancestral regeneration if you are unconscious. If you do so, you heal for half as much, and your turn immediately ends afterwards.
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