Paladin
Base Class: Paladin

The Oath of the Stalwart are the bulwarks against the horrors of the world. There are many out there who would seek to strike at the powerless and the defenseless, and a paladin who swears the Oath of the Stalwart takes up the shield to intercede. There is no greater calling than to protect those who cannot protect themselves. A Stalwart is ever vigilant, going where he is needed to defend those who need protection.

A Stalwart paladin is always aware of the threats around them. Monsters nip at the heels of civilization, and must be kept out at all costs, and this comes with knowing the monsters and what they're capable of.

 

TENETS OF STALWART

The tenets of the Oath of the Stalwart are simple. To be the wall that breaks the coming tide.

None are Without Shelter. The people around me may take shelter behind my shield.

Unmoving. I shall never yield, not an inch, lest my foes overwhelm those I protect.

For the Good of All. My qualms can’t get in the way of protecting the weak.

Stand Resolute. The wilds of the night hide many dangers. I must always stand between them and those I guard.

Channel Divinity

You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Warding Intercession. You can intercede on an attack directed at another creature. As a reaction to seeing another creature being hit by an attack, you teleport to a space within 5 feet of the creature, as close to the attacker as possible. You take the damage instead of the target, and the damage is reduced by an amount equal to your paladin level + your Charisma modifier (minimum 1).

Shelter the Meek. You can use your Channel Divinity to protect your allies through the strength of your faith. As an action, you extend warding vitality to your allies. A number creatures you choose up to your paladin level, excluding yourself, within 30 feet of you gain 10 temporary hit points and their AC increases by an amount equal to your proficiency bonus. The temporary HP and AC increase last until the end of your next turn.

Oath Spells

Paladin Level Spells
3rd absorb elements, shield
5th earthbind, warding bond
9th beacon of hope, spirit guardians
13th banishment, guardian of faith
17th antilife shell, wall of force

Aura of Defiance

Starting at 7th level, you constantly emanate an aura of defense and sturdiness. You and all friendly creatures within 10 feet of you have resistance to bludgeoning, piercing, and slashing damage.

At 18th level, the range of this aura is increased to 30 ft.

Vigilant Sentinel

You never let your foes slip past you. Starting at 15th level, you can make opportunity attacks without using your reaction a number of times equal to your Charisma modifier, after which you must use your reaction.

Immortal Bastion

At 20th level, you are the embodiment of an immovable object. As a bonus action, you gain the following benefits for 1 minute:

  • You have resistance to all damage.
  • You have advantage on attacks against creatures adjacent to your allies.
  • You can use your Warding Intercession Channel Divinity feature without expending a use of your Channel Divinity.

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