Warlock
Base Class: Warlock

You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, or potentially good if the fiend has been redeemed or changed by greater magic.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Burning Hands, Command

2nd

Blindness/Deafness, Scorching Ray

3rd

Bestow Curse, Fireball

4th

Fire Shield, Wall of Fire

5th

Flame Strike, Hallow

Dark One’s Blessing

Starting at 1st level, when a hostile creature within 30 feet of you is reduced to 0 hit points , you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

In addition, your patron has giving you the knowledge to deal with creatures of the Hells and the Abyss. You can read, speak, and write Abyssal and Infernal.

Dark One’s Own Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

This can be used a number of times equal to you proficiency bonus per long rest.

Fiendish Resistance

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Once during your turn when you deal damage with an attack or spell, you can choose to add damage equal to your proficiency bonus, of the type of damage you chose with this feature.

Hurl Through Hell

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a Warlock spell slot to use it again.

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