Base Class: Bard
Most bards avoid putting themselves in danger. But a strange few known as war jesters thrive on attention and the distraction they can bring. They use a wide variety of strange and often theatrical tricks and elements to confuse an enemy, and leave openings for their allies to strike when the defenses have been distracted.
Jester First
At 3rd level, when you choose this college, you gain expertise in Performance, and know how to upset your enemies just right. You may use a bonus action to taunt an enemy you can see, and that can hear you. Make a Charisma (Performance) check, contested by the target's Wisdom (Insight) check. If you succeed, then they have disadvantage on all attacks that are not made against you until the start of your next turn.
Warrior Also First
Also at 3rd level, you gain the ability to distract your opponents while your allies finally get some work in. Whenever you attack a creature with a weapon attack that you have taunted, you may give an ally that you can see advantage on all attacks made against that creature. Their first attack also deals extra damage equal to half your Bard level.
Powder Bag
At 6th level, you learned that sometimes angering everything you see is not the safest act, so you now keep a bag of magical powder to help you escape. The following actions gain these additional effects:
- Dash: Whenever you dash, you immediately go invisible until the end of your turn.
- Disengage: Whenever you disengage, you create a cloud of smoke equivalent to a first level fog cloud spell. This cloud lasts until the start of your next turn.
- Hide: Whenever you use the hide action, you may add your deception to the stealth roll.
Dance of Daggers
Starting at 14th level, you are good at taking advantage of the distractions that your allies make because of your distractions. You gain a special reaction that you can take on every creature's turn, except your turn. Whenever an ally attacks a creature with advantage and you can see the target creature, then you can either make a melee or ranged attack against the creature with the light or finesse property.
Previous Versions
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