Base Class: Paladin
Tenets of the Verglas Oath
Fight. Your cause is what motivates you. Use it to harden the icy wall of which you use to protect.
Feel. The fire in you that burns bright in the cold should never falter, as it is what makes you who you are and what your cause will be.
Protect. Do not harm those who are not deserving. Seek never to warm your hands with the blood of the innocents.
Channel Conviction
When you take this oath at 3rd level, you gain the following two Channel Conviction options.\
Manifest Soul. As an action, you can manifest the element of your soul around a weapon. A limb used for unarmed strikes is a viable option. For 1 minute, your weapon attacks and creations ignore any resistance to cold damage.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Touch of Winter. As an action, you can use your Channel Conviction to instantly freeze the surrounding area. The area within 60 feet of you becomes difficult terrain for creatures other than you as jagged ice spreads across it. If you touch a body of water, you instantly freeze the surface and as deep as 10 feet of the water. Any creature occupying this space is pushed to nearest unfrozen square. The ice remains for 1 minute until it thaws or until you end the effect.
Oath Spells
You gain oath spells at the paladin levels listed.
Verglas Oath Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
Hold Person, Icy Reach |
|
9th |
|
|
13th |
|
|
17th |
[Tooltip Not Found], [Tooltip Not Found] |
Aura of Frost
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed and gain resistance to cold damage while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Cold Front
At 20th level, as an action, you can emanate an aura of intense cold. For 1 minute, cold air emanates from you in a 30-foot radius,
Whenever an enemy creature starts its turn within the radius of cold air, the creature takes 10 cold damage.
In addition, for the duration, you have advantage on saving throws against any source of fire damage.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments