Fighter
Base Class: Fighter

Those capable of using Jujutsu are colloquially known as Sorcerers, the prefix being granted to those in alignment with Jujutsu High are individuals secretly trained and employed by the government in Japan to defend humanity from cursed spirits. 

Cursed Energy Manipulation

You are capable of manipulating the naturally flowing cursed energy into your body to enhance your physical capabilities.
By spending cursed energy points before making an attack, in a ratio of 2:1, you can add an additional 'cursed' damage dice to attacks made. This dice starts as a d4, increasing to a d6 at 6th level, a d8 at 12th level and a d10 at 18th level.

Allows the user to make binding vows. Binding vows are considered by all jujutsu users to be one of the essential tenets of jujutsu sorcery. Binding Vows are essentially contracts created through cursed energy that an individual can make with one's self or another person. The act of abiding by the rules and restrictions agreed upon in these contracts can result in a greater power or the achievement of a goal, but breaking a binding vow has uncanny repercussions.

Technique/ Fighter Initiate

Create a maximum of 1 Low Complexity Skill, barely adjustable, applying your skills to a basic level to create a simple technique.

The Sparks of Black Flash

Black Flash is a distortion in space that occurs when cursed energy is applied within 0.000001 seconds of a physical hit. When a sorcerer is able to achieve this, their cursed energy flashes black, and the destructive power of their strike is equal to a normal hit to the power of 2.5. This would function through rolling a nat20 on any attacking role that involves a physical attack, the damage would be doubled as normal however the user would begin enter the flow state, in this state, each black flash from then onwards reduces the roll required to crit by 1 each time a black flash is landed. If a black flash isnt landed for 2 turns, the flow state ends. After landing 4 black flashes, the roll required to score a black flash returns to 20 and the flow state ends.

Barrier Technique Initiate

Grants the user the ability to create curtains and cast simple domain; a Curtain is a barrier with a large dome-shaped outer shell that hides anything within it from outside view. Inside the barrier turns the sky to night, luring cursed spirits out from hiding. Curtains are mainly utilized by jujutsu sorcerers to maintain secrecy while exorcising curses. Curtains can be customized with conditions or commissioned onto others using talismans. Simple Domain is an anti-domain technique that erects a small barrier around the user to protect them from the effects of a Domain Expansion.

Curtains can be cast for the purpose of concealing activity within the curtain, mostly outside of combat. Simple Domain is a specifically combat applied to combat the sure hit attacks of domain expansion, Curtains require 1-3 cursed energy points depending on the desired conditions, Simple Domain requires 1-5 cursed energy points, directly translating to the refinement of the technique and the amount of hits the domain is able to take before collapsing, has 2 charges before requiring a short rest to replenish.

Expands your domain thinly over your entire body like a cloak. While domain amplification is active, the user can neutralize the sure-hit effects of any domain expansion. The technique will also neutralize the cursed technique of anyone touched by the user, granting the user flexibility. However, its primary drawback is that an innate technique cannot be activated at the same time, limiting the user to relying on hand-to-hand combat.

Spend 1-5 cursed energy points to expand your domain across your body, increasing in strength depending on the amount of points invested, not all sure hits/techniques can be neutralized, however the rate of success of this can be increased by investing more cursed energy points. Cursed energy points are only required to initialize the expansion of the domain. Increasing the strength of the domain lessens in cost depending on the domains current level.

Reversed Curse Technique

Technique Reversal processes negative energy into positive energy by taking two sources of cursed energy and multiplying them by one other. As a result, the energy that destroys becomes energy that creates, and negative energy becomes positive. Allowing for the 'Reversed' technique variant of certain techniques.

Reversed Cursed Technique is a special type of cursed technique that takes cursed energy and reverses it into positive energy. It is a very complex technique and is mainly used to heal human bodies.

Spend 2 cursed energy points to heal 1 hit dice worth of hp, due to the complexities of the technique, using it removes 1 maximum cursed energy point, this can only be restored to full by taking a long rest.

Technique/Fighter Adept

Create a maximum of 2 Medium Complexity Skill, adjustable, applying your skills to an adept level to create a refined technique.

Barrier Technique Adept

Allows for the expansion of incomplete lethal domains, upon obtainment, roll for a drawback that comes with the domains opening, more info is listed in #Domain-Expansion#

Extension Techniques

Extension Techniques are original abilities derived from innate techniques. Innate techniques cannot be changed or altered, but they can be trained and expanded on through creativity to maximize their applications into extension techniques. Unlocks certain 'combination/extension) techniques such as Hollow Purple, Ten Shadows Shikigami Fusion, Soul Multiplicity, Ember Insects or Convergence (may include others not listed)

Maximum Techniques are Extension techniques that realize the greatest potential of their derived innate technique. They are the most supreme art of any sorcerer outside of domain expansion. Upon obtainment, gain a maximum technique, certain innate techniques have their own maximum technique, if this is not the case then choose a technique to transform into a maximum technique, this is permanent and cannot be changed. Maximum Techniques can only be cast by investing 1 additional cursed energy point above the original maximum, if incantations are involved then the maximum technique then requires 1 additional cursed energy point above that new maximum.

Technique/Fighter Expert

Create a maximum of 3 High Complexity Skills, very adjustable, applying your skills to an expert level to create a complex technique.

Barrier Technique Expert

Allows the expansion of a complete lethal domain, upon obtainment, roll for a domain condition to permanently alter the conditions of your domain expansion, does not overwrite pre-existing conditions such as the barrierless nature of 'Malevolent Shrine'.

Previous Versions

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