Paladin
Base Class: Paladin

The Gift

When one chooses the Oath of Christmas Spirit, they must petition the Christmas Spirit who will accept them based on their inherent goodness (must be good aligned). If chosen, they receive a gift in the form of long life and their lifespan is doubled. Often times those who choose this path have already accomplished much in life, and are looking for a more selfless and simple lifestyle. If anyone wants to choose this path simply to live longer, they are denied by the Christmas Spirit. A broken oath will likely result in rapid aging and death if the paladin’s age is past their race’s typical lifespan.

Tenets of the Christmas Spirit

The Tenets of Christmas Spirit are as follows:

  • Joy. Life is filled with misery, sadness, and despair. Be a constant light to those who need it.
  • Peace. Conflict is inevitable, but fighting is failure. Be the peacemaker, using force as a last resort.
  • Guardianship. There is nothing more pure and worthy of protecting than the innocence of a child.
  • Servitude. The greatest act of kindness, is service.

Oath Spells

3rd-level Oath of Christmas Spirit feature

You gain oath spells at the paladin levels listed in the Oath of Christmas Spirit Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

unseen servant, goodcookie

5th

healing spirit, snilloc's snowball swarm

9th

naughty or nice?, tiny servant

13th

fabricate, ice storm

17th

cone of cold, scrying (🎵 He see’s you when you’re sleeping🎵 )

Channel Divinity

3rd-level Oath of Christmas Spirit feature

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Cheer Uncheerful. You can use your Channel Divinity to exude a cheerful presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Charisma saving throw. On a failed save, a creature is cheered by you for 1 minute. The creature has disadvantage on ability checks and attack rolls while you are in line of sight, and cannot willingly move further away from you. The cheered creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Early Christmas. You can use your Channel Divinity to create a random magical gift from the Early Christmas Gift List. Choose a creature, roll a D20, and give the gift to that creature within 1 minute or the item turns into a lump of coal. The creature immediately attunes to the gift (ignoring attunement limits), is proficient in its use, and ignores any class or spellcasting restrictions. This gift lasts for 24 hours, then disappears. Any attempt to sell the gift, or give it away, results in the gift immediately turning into coal. If it is stolen, it immediately turns to coal. Once a gift has been given to a creature, another gift cannot be given to that same creature for 12 days.

d20

Levels 1-4

Levels 5-10

Levels 11-16

Levels 17-20

1

Bead of Nourishment

Alchemy Jug

Bag of Beans

Animated Shield

2

Charlatan’s Die

Bag of Tricks

Belt of Hill Giant Strength

Bag of Devouring

3

+1 Boomerang

+2 Boomerang

+3 Boomerang

+4 Boomerang

4

Cloak of Many Fashions

Bracers of Archery

Bowl of Commanding Water Elementals

Belt of Frost Giant Strength

5

Hat of Vermin

Boots of Striding and Springing

Chime of Opening

Candle of Invocation

6

Hat of Wizardry

Broom of Flying

Cloak of the Bat

Carpet of Flying

7

Horn of Silent Alarm

Cap of Water Breathing

Dimensional Shackles

Cauldron of Rebirth

8

Instrument of Scribing

Decanter of Endless Water

Feather Token

Cloak of Arachnida

9

Unbreakable Arrow

Deck of Illusions

Figurine of Wondrous Power: Bronze Griffon

Crystal Ball

10

Orb of Direction

Sending Stones

Horn of Blasting

Efreeti Bottle

11

Perfume of Bewitching

Eyes of Charming

Instant Fortress

Figurine of Wondrous Power: Obsidian Steed

12

Pipe of Smoke Monsters

Eversmoking Bottle

Lyre of Building

Instrument of the Bard: Anstruth Harp

13

Pole of Angling

Hat of Disguise

Portable Hole

Marvelous Pigments

14

Rope of Mending

Immovable Rod

Ring of X-Ray Vision

Ring of Telekinesis

15

Shield of Expression

Lantern of Revealing

Rope of Entanglement

Robe of Stars

16

Staff of Birdcalls

Pearl of Power

Stone of Controlling Earth Elementals

Robe of Scintillating Colors

17

Talking Doll

Ring of Jumping

Tentacle Rod

Wand of Polymorph

18

Wand of Smiles

Rope of Climbing

Wand of Wonder

Spellguard Shield

19

+1 Whip

+2 Whip

+3 Whip

+4 Whip

20

Wand of Pyrotechnics

Wind Fan

Wings of Flying

Rod of Security

 

 

Aura of Charm

Starting at 7th level, your cheerfulness has a charming effect on your allies, protecting them from being charmed. Friendly creatures within 10 feet of you can’t be charmed while you are conscious. At 18th level, the range of this aura increases to 30 feet.

Christmas in the Air

Starting at 15th level, the Christmas Spirit can grant you flight. Once per long rest you may cast the Fly Spell as a bonus action by tapping the side of your nose. You may instead cast this on another creature by tapping the side of their nose. If you cast this on a steed, the effect lasts for 1 hour.

O Holy Knight

At 20th level, the magic of christmas permanently alters your appearance in a single way that you choose. You may also roll 1d6 for a permanent change from the table below, with the extent of the change decided by you or your DM. In addition, your movement is empowered by the Christmas Spirit and your base movement speed doubles.

d6

Appearance Change

1

Your skin and hair has a permanent frosted appearance

2

Your skin sparkles and a faint magical shimmer trails afteryour movements

3

You gain a long white beard and large gut

4

You become part gingerbread.

5

Your nose gives a soft, red glow

6

You become part toy

 

You also gain the ability to permanently add a creature to the naughty or nice list. When added to the list, the following effect takes place:

  • Nice List: Permanently under the effect of Bless.
  • Naughty List: Permanently under the effect of Bane. This is a ritual action that takes 10 minutes, and can only be performed once per long rest. Once you add a creature to a list, they cannot be removed. Once you have added 6 creatures to a list, you can no longer add any more creatures to that list.

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2023 2:13:29 AM
8
3
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes