Base Class: Cleric
Inventors are crucial to the functioning of a society. Weapons must be forged, bridges built, cars repaired but for some the profession is more than a way to earn. It is a calling. These master inventors are hard at work, creating items of mythic quality and solving just about every problem in the world with the right tool. These virtuosos are not merely content with items, they create masterworks.
Domain Spells
You gain domain spells at the cleric levels listed in the Domain Spells table. See the Divine Domain class feature for how domain spells work.
Forge Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | shield, magnify gravity |
| 3rd | heat metal, immovable object |
| 5th | dispel magic, tiny servant |
| 7th | fabricate, stone shape |
| 9th | temporal shunt, creation |
Bonus Proficiencies
When you choose this domain at 1st level, You gain proficiency with 2 tools of your choice.
You also learn the Mending Cantrip
Smartshooter
At 1st level, you can use your brilliant technology to enhance a weapon you touch, making it magical and giving it a +1 bonus to attack and damage rolls.
Only one weapon can have the smartshooter system at a time.
Channel Divinity: Infused Gadget
Starting at 2nd level, you can use your Channel Divinity to create spell-infused items.
As an action, you can expend your Channel Divinity to create a spell-infused gadget. As part of this action, you must cast a spell, expending a spell slot. Instead of being cast, the spell is infused into the gadget. The gadget is considered a magic item and can be used by anyone. A gadget can only carry one spell at a time.
As an action, a creature can release the spell from the gadget. The spell uses your spellcasting modifiers, and the spell treats the creature who released it as the caster for all other purposes.
Sonic Screwdriver
At 6th level, You create for yourself a universal tool that allows you to interface with everything. The sonic screwdriver can transform into any type of artisan's tool of your choice. Whatever form the tool takes, you are considered to have expertise in it.
No one but you can use your sonic screwdriver.
If you lose it, you can create a new one as part of a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 lightning damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Mastermaker
You learn the True Polymorph and can cast it once per long rest without expending a spell slot.
If the spell is cast on an object to turn it into a creature. the creature type registers as a construct and continues to remain friendly to you even after the spell is made permanent.
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