Base Class: Fighter
Those who chose the archetype of the Kinsect Warrior form a lifelong bond with a Kinsect, a small but powerful creature. An agile combatant, Kinsect Warrior are empowered by the essence their kinsect take from their foes, using it to strike harder and leap further than any normal warrior.
Kinsect Companion
At 3rd level, you have acquired the companionship of a Kinsect, a powerful creature capable of stealing the essence from one creature to empower another. Your kinsect fights your side, aiding you in battle.
Whenever you take the attack action on your turn, you can replace any of your attacks with a command to your Kinsect to strike a creature within 30ft of you. The Kinsect flies out and strikes the target with supreme swiftness, bypassing their defenses, dealing 1d4 Piercing damage, and extracting some of their essence.
At 10th level, the damage dealt by your Kinsect increases to 2d4.
Essence Infusion
Starting at 3rd level, your Kinsect can use the essence it extracts to empower you. Whenever your Kinsect deals damage to a small or larger creature, you gain one of the following essence infusions of your choice, which last for 1 min.
- Amp: You are infused with greater strength. Your weapon attacks deal an additional 1d4 damage.
- Hasten: You are infused with greater speed. Your speed is increased by 10ft.
- Harden: You are infused with greater defense. Your AC is increased by 1.
Essence Forged
At 7th level, the constant infusion from your Kinsect has made your body naturally stronger. Your long jump is up to 25ft and your high jump is up to 15ft, with or without a running start, and you can reduce any fall damage you take by an amount equal to your fighter level.
Additionally, your Kinsect’s damage counts as magical to overcome resistances and immunities.
Kinsect Evolution
Starting at 10th level, your Kinsect has extracted enough essence to undergo an evolution, gaining greater strength. Choose one of the following benefits for your kinsect to gain.
- Horned: The damage dealt by your Kinsect increases to 2d6.
- Swift: The range your Kinsect can strike at increases to 60ft. When you roll for initiative, you can command your Kinsect to strike a creature before any creature acts.
- Armored: The first time on each of your turns that your Kinsect damages a creature, the creature must succeed in a Strength saving throw or be knocked prone. (DC equal to 8 + your proficiency modifier + your choice of either your Strength or Dexterity modifier)
Aerial Ace
At 15th level, you have learned to fight like your kinsect, striking out as you leap through the air. Once per turn, when you are hit with an attack immediately after performing a long or high jump, you can add your fighter level to the damage roll.
Essence Rush
Once at 18th level, your body has adapted to the essence given to you by your Kinsect, and can combine them to amplify their effects. As a Bonus Action while you have one of each Essence Infusion, you can triple all of the Bonuses you gain from Essence Infusion for 1 min, or until you no longer have one of each infusion.
Once you use this feature, you cannot do so again until you complete a long rest.
Comments