Paladin
Base Class: Paladin

The Oath of the Seraphim Sword binds a Paladin to his or her weapon, and turns them into a semi angelic warrior. though originally only done with swords, Oath of the Seraphim Sword paladins are not limited to only swords. taking this oath, you forsake magical divinity for a greater and more intense form of divine martial combat, with techniques developed by the celestial angels themselves. These Paladins are not made, they are chosen. 

Divine Strengths (Channel Divinity)

When you take this oath at 3rd level, you gain the following two Divine Strengths options.

Swift Retreat - As a reaction to an attack being made against you, before the attack hits,  you sprout spectral angel wings and fly backwards 10 feet, ignoring difficult terrain and taking no opportunity attacks. 

Seraphim Strike - When you attack you are temporarily imbued with the might of angels, and you add +5 to the attack roll and damage. if the enemy is an undead, or fiend with hit points lower than your level, it is banished, either to it's native plane or to a harmless demiplane if it is on it's home plane, where it stays for 1 minute. 

 

Oath Abilities

Seraphim Fists: your unarmed attacks become filled with divine power, and deal increased damage. they count as magical for purposes of overcoming resistance. 

Seraphim Levitation: like the angels above, you can levitate off the ground, at will, up to the height shown in the abilities table. you can do this a number of times up to your Strength modifier, minimum once per long rest. the levitation lasts until your next turn. if you are aloft when it ends you land gently, taking no damage. 

Oath Abilities

You gain oath abilities at the paladin levels listed.

Oath of The Sword Abilities
Paladin Level Abilities

3rd

Increased Movement Speed (10 Feet), 

5th

Seraphim Fists, (1d4 Unarmed), 

9th

Seraphim Levitation (10 Feet) Increased Movement Speed (20 feet)

13th

Seraphim Fists (1d6 Unarmed) 

17th

Seraphim Levitation (20 feet)

Aura of the Seraphim

Starting at 7th level,  friendly creatures within 10 feet of you gain advantage on the first attack roll they make in combat, as a faint halo of energy glows around their head

At 18th level, the range of this aura increases to 30 feet.

Heavenly Form

Beginning at 15th level, your physical appearance begins to change drastically; your skin shines and becomes free of any scars or markings, your eyes glow with energy, you become resistant to poison damage,  and can go twice as long without food and water. additionally, once per day you can sprout tru angelic wings to fly at a speed equal to your walk speed. the transformation takes 1 minute and lasts 1 hour. 

Holy Aid

At 20th level, as an action, you can summon forth two Seraphim to aid you in battle. their stats are the same as yours, save for their HP, which is 50, and they fight with greatswords, the Seraphim have +10 to attack rolls and their attacks count as magical. They take their actions, one befor and one after your turn in combat. the Seraphim will obey any order you give, and if you give none, will attack any enemies that approach within 10 feet. if killed or combat ends they will disappear. 

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