Base Class: Barbarian
Heroic Brawler (3rd Level)
Upon choosing this path, you gain the ability to channel your rage into your unarmed strikes, turning your body into a living weapon. Your unarmed strikes deal 1d6 damage, and you use Strength for the attack and damage rolls. When you rage, your unarmed strike damage increases to 1d8, and you can move an enemy 5 feet to an unoccupied space once per turn when you hit them with an unarmed strike, showcasing your ability to control the battlefield.
Nigh-Invulnerability (6th Level)
At 6th level, your rage grants you a superhuman resilience to harm. While raging, you gain immunity to bludgeoning, piercing, and slashing damage from non-magical weapons and resistance to all other forms of damage except psychic. However, your mind is your most vulnerable point, and you have vulnerability to psychic damage, representing your susceptibility to mental attacks and manipulation.
Mighty Leap (10th Level)
Your leg muscles are incredibly powerful, allowing you to perform leaps and bounds beyond the capability of ordinary mortals. At 10th level, your long jump and high jump distances are tripled, and you no longer need to move before making a long jump. This ability enables you to navigate the battlefield with ease and surprise your enemies with your sudden and dramatic entrances.
Heroic Presence (14th Level)
By 14th level, your very presence on the battlefield is enough to inspire your allies and demoralize your foes. As an action, you can unleash a mighty battle cry that echoes the essence of heroism. For 1 minute, your allies within 30 feet gain the following benefits:
- Advantage on saving throws against being frightened
- Temporary hit points equal to your Barbarian level + your Constitution modifier.
This feature can be used once per long rest.
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Posted Dec 30, 2023This subclass was created using inspiration from the fictional super hero The Tick. Enjoy!