Base Class: Ranger
This subclass emphasizes swiftness, precision, and specialized weaponry (guns or crossbows) to track down and subdue targets. They rely on quick draws and strategic positioning to get the drop on their quarry, marking them with a unique brand that hinders escape and fuels your attacks.
The Bounty Hunter has a higher focus on quick attacks and getting the drop on targets, they hunt their targets and brand them to take them down. higher focus on single target damage.
Bounty Hunter's Spells
3rd Level: Command
5th Level: Hold Person
9th Level: Haste
13th Level: Freedom from Movement
17th Level: Dominate Person
Hunter's Brand
3rd Level
You get proficiency in firearms and crossbows.
Hunter's Brand: You brand an enemy with a flaming mark of your design within 60ft of you as a bonus action while branded the target takes your proficiency modifier as fire damage whenever you damage them and you get a +2 to attack rolls against the target. if the target attacks you you can make one attack roll at disadvantage against the branded enemy as a reaction.
Follow Up
7th Level
Follow Up: You've learned how to react quickly in combat Once per turn whenever you make an attack you can take an additional attack with a -5 to the attack roll as a reaction.
Follow-up Brand: You can now move your Hunter's Brand to a new target within 60ft as a bonus action after the target of the brand expires.
Quickdraw
11th Level
Quickdraw: Once per day on the first turn of combat you can use your action to take one weapon attack against all enemy targets with a -5 to all the attack rolls.
Sharp Senses: You get advantage on initiative rolls and you have advantage on any saving throws on the first round of combat
Fastest Hand Around
15th Level
Fast Hands: Any of your abilities that subtracted from your attack rolls no longer impose any disadvantages. You can now have advantage on all Dexterity based skill checks.
Feeling Un-Lucky Punk: The target of your Hunter's Brand has disadvantage on all rolls against you. When the target of your brand dies it now transfers to the closest enemy instantly.
Comments