Fighter
Base Class: Fighter

you can channel the divine like a paladin but not dedicated to the craft like most others. You just tap into it and with your mastery of the blade you are a demi god of the battle field. 

Divine Blade

you also gain proficiency in the religion skill. You also  chose a god to serve as you grow so will the power you are given with the god. 

Death 

Tempest 

Life 

War

Magic

Death

your blade is filled with death energy. 

Life

Your blade heals around you and you gain heals too. 

Magic

Your blade fills with magic and the pure arcane fills your body.

Tempest

You call upon  nature its self and channel it into your blade and make your blade as fast as the wind and as strong as thunder. 

War

Your blade has the power of many strong fighters before you and with that the knowledge.  

Channel Divinity

Channel Divinity: Turn Undead

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.  

Channel Divinity: Divine Fortitude 

as an action you gain the affect of being a godly blessing. your body starts to feel an unearthly rush which no mortal can. You gain the following affects for 1 minute.

+1 to hit and damage 

2d4 temp hp 

advantage on Dex saves  

at level 7 you learn destory undead 

Destroy Undead

Starting at 7th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. 1 or lower=10  2=12  3=14 4=18

Celestial Mage

you can use the branding smite spell equal to your wisdom mod  per day 

once per turn depending on your patron you can deal  extra 1d6 damage on one of your  melee attacks.  

 Death 1d6 necrotic 

Tempest 1d6 Lightning or cold 

Life 1d6 radiant  

war 1d6 force 

magic 1d6 fire 

at level 13 the dice becomes a d8

Death

your have the blade of a necromancer 

Life

you have a love for life and fight to protect it and the god of it. 

Magic

 you chose magic for your blade and your blade moves very swiftly. 

Tempest

you have channeled the storm into the blade.

War

you have become a squire to the king of war and with that some power. 

Godly Champion

The gods have now claimed you as one of your own and with that you can tap into there power and channel the pantheons power into combat. you gain the following benefits for 1 minute  this can be used once per long rest. You may use it after your one charge but you gain one level of exhaustion afterwards. 

+1 ac 

resist bludgeoning piercing slashing 

one extra attack 

+10 movement 

and your weapon glows in a 10 foot radius  

Semi Mortal Body

Your body become more godly the closer you become to your god and with that your health becomes divine. You know age less mortal, every 2 years is now equal to 1 year. You good gives you a part of them and with it your body is change growing stronger. 

Death: resist necrotic or poison  damage and resist the poison condition.  

Tempest: resist lightning or cold damage. 

Magic: resist fire 

Life: resist radiant and  immune to disease 

War: gain proficiency in dexterity saving throw 

Death

you have become a kinda king of death and gain the boost a necromancer should. 

Life

you have become a true patron of life in and out of combat. 

Magic

Your body is now filled with magic energy and with it some benefits. 

Tempest

You have become a king of the storms and use it to your advantage 

War

you have the soul of warrior and now the body of one 

Divine Strike

A holy coating covers your blade and moves to your enemy on contact. as a bonus action  you put a heavenly curse on your weapon. when you hit a creature within five feet of you and they must make a charisma saving throw on a fail your next attack has advantage. The save is equal to (8+wis+prof) You can do this equal to your  proficiency bonus  per long rest. You also can use the bless and bane spells 3 time per day. 

Golden Ward

You have A holy glow that grows you and a faint goes around your allies giving them some mental and physical fortitude. Your allies can add their wisdom mod to their saving throws while within 5 feet of you. You also add your wisdom mod to all strength saves. 

Previous Versions

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1/1/2024 3:45:42 PM
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