Barbarian
Base Class: Barbarian

The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body.

When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways.

Lingering Magic

At 3rd level, your body can react to the presence of magic. You can cast the detect magic spell without using a spell slot or any spellcasting components.

You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.

Wild Surge

Starting at 3rd level, magic erupts from you as you rage. When you enter your rage, you trigger a Wild Surge effect. Roll a d100 on the Wild Surge table to determine the magical effect produced. If you would cast a spell with your wild surge, you do so ignoring the restrictions of your Rage.

If the Wild Surge effect or a spell cast with your Wild Surge effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier and if it requires spell attack, the modifier is equal to your proficiency bonus + your Constitution modifier.

You also gain the following features while in your Rage:

Unstable Rage. Whenever you take 20 or more damage on a hit, roll a d20. If that roll is equal or lower than half the damage you took, you trigger a second Wild Surge, which replace any current Wild Surge active effect. Once you trigger a Wild Surge this way, you cannot do so again until the start of your next turn.

Directed Chaos. When you roll on the Wild Surge table, you can reroll the d100, but you must use the new roll. You can only use this feature a number of times equal to half your proficiency (rounded up) and regain all expended uses when you finish a long rest.

Wild Surge Table

Roll a d100 on the Wild Surge table to determine the magical effect produced. If you would cast a spell with your wild surge, you do so ignoring the restrictions of your Rage.

Magic Reserves

At 6th level, you can channel the magic surging inside you into other creatures. You have magical charges that replenishes when you take a long rest. The amount of charges is equal to half your barbarian level (rounded up).

As an action, you can touch a creature and use charges to restore the creature's expended spell slots. The spell slots can have a combined level that is equal to or less than the number of expended charges you use, and none of the slots can be 6th level or higher.

Alternatively, you can also use this feature to give temporary hit points to that creature instead. They gain temporary hit points equal to five times the amount of charges expended, up to a maximum of 30 temporary hit points, but if you do so, you then take force damage equal to five times the expended charges.

Arcane Rebuke

When a creature within 60 feet of you forces you to make a saving throw while you are raging, you can use your reaction to deal 3d6 force damage to that creature.

Chaotic Fury

At 14th level, you become a wellspring of wild magic while you are raging. As a bonus action, you trigger a second Wild Surge, which replace any current Wild Surge active effect.

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