Base Class: Cleric
Eonweavers are arcane practitioners who have delved into the profound mysteries of time itself. They are individuals whose lives are marked by an unwavering fascination with the ebb and flow of the temporal river. To them, time is not merely a constant; it is a malleable force, a tapestry waiting to be woven according to their designs.
Eonweavers are driven by an insatiable curiosity and a deep reverence for the boundless potential of the ever-flowing river of time. From an early age, they are marked by a unique connection to the arcane, a connection that draws them inexorably towards the enigmatic world of chronomancy.
At the core of the Eonweaver's identity lies the power to manipulate time. They can slow it to a crawl, glimpse into alternate timelines, or create echoes of themselves to enact intricate maneuvers. This temporal manipulation is not just a tool; it is a profound understanding of the universe's underlying rhythms. Eonweavers believe that destiny is not a fixed path but a tapestry of countless threads, each influenced by their actions. They see themselves as custodians of destiny, responsible for ensuring that the threads remain unbroken and that the story of existence unfolds as it should.
Eonweavers are not mere spellcasters; they are temporal sages who blend their knowledge of magic with their temporal expertise. They possess a deep understanding of the underlying principles of reality, allowing them to wield their powers with precision and adaptability.
As allies, Eonweavers are powerful healers, supporting their allies by manipulating the river of time in their favour.
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Eonweaver Domain Spells |
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Cleric Level |
Spells |
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1st |
Déjà Vu, Expeditious Retreat |
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3rd |
Kinetic Jaunt, Mirror Image |
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5th |
Slow, Revivify |
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7th |
Death Ward, Freedom of Movement |
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9th |
Conjure Volley, Legend Lore |
World Order
1st Level Eonweaver Subclass Feature
At 1st level, you are able to peer into possible futures, and pluck a fragment of one into your own. When you roll initiative, you may choose to swap the initiatives of any two participating creatures, changing their turn order. If you do, your speed is reduced to 0 and you can not take any actions, bonus actions, or reactions until the start of your second turn.
Additionally, you learn the Aging Grasp cantrip, which counts as a Cleric cantrip for you.
Channel Divinity: Steal Time
2nd Level Eonweaver Subclass Feature
Starting at 2nd level, you learn how to reach into a creature's past and replace their memories with those of an alternate life. You can use Channel Divinity as an action on your turn to target one creature you can see within 30 feet of you and force it to make an Intelligence saving throw against your spell save DC. On a failure, choose one of the following actions: melee weapon attacks, ranged weapon attacks, or casting a spell. That creature can not perform the chosen action for up to 1 minute. The creature may attempt another Intelligence saving throw at the end of each of its turns, ending the effect early on a success. Once a creature succeeds on its saving throw, it is immune to this ability for 24 hours.
At 11th level, you may use this feature to target up to two creatures you can see within range.
Temporal Sight
2nd Level Eonweaver Subclass Feature
Time itself is almost visible to you, sometimes allowing you to take advantage of its patterns. When a creature within 60 feet of you misses you with an attack that you can see, you can use your reaction to retaliate against the attacker with a temporal blast. Make a melee or ranged spell attack against that creature, dealing 1d6 force damage to it on a hit.
The damage of this attack increases as you gain levels in this class: 2d6 at 5th, 3d6 at 11th, 4d6 at 17th.
Eon Echo
6th Level Eonweaver Subclass Feature
Your healing spells reverberate through space and time. Once per short rest, you can cast the spell Echo on a creature, connecting them to you through the eons using a Action. All future healing spells will duplicate onto all creatures with the Eon Echo effect for up to 10 rounds.
The amount of creatures that can be affected at once by Eon Echo and the charges available is equal to your proficiency modifier.
Chrono Mimicry
8th Level Subclass Feature
As a bonus action, you create a time echo of yourself that lasts for 1 minute, or until you are incapacitated. The echo is a magical illusion that appears in an unoccupied space that you can see within 30 feet of you. As a bonus action, you can move the echo up to 30 feet to a space you can see, but it must remain within 60 feet of you. If you are more than 60 feet away from the echo, the echo is dispelled at the end of that turn.
For the duration, you can cast spells and use the help action from the echo as though you were in the echo's space, but you must use your own senses. You can also use a bonus action to instead see and hear as if you were in the echo’s location, but you become blinded and deafened until the start of your next turn.
Once you use this feature, you can’t use it again until you finish a short rest or long rest.
Timeless Citadel
17th Eonweaver Subclass Feature
Your divine understanding of time lets you warp and bend it to your will, allowing you to cocoon your allies within a temporal state of endless potential. As an action, you exude an aura that extends 30 feet from you in all directions that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). You and all creatures of your choice within the aura can use each of their other class features once for free.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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11/25/2023 10:15:52 PM
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29
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2
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1
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Coming Soon
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1/3/2024 12:19:04 AM
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50
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3
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1.1
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Coming Soon
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