Warlock
Base Class: Warlock

(This is probably hilariously broken.  Use with caution!!)

Your patron is viewed among the gods as we view the gods.  The old gods behind the material plane have reached out to you.

Will you heed their call?

Expanded Spell List

Your patron has granted you a sliver of its eldritch power, expanding your spell list.  Choose one of the following:

Creation

Lv 1: Cure Wounds, Magic Missile

Lv 2: Acid Arrow, Darkness

Lv 3: Melf's Minute Meteors, Sleet Storm

Lv 4: Black Tentacles, Control Water

Lv 5: Cloudkill, Wall of Stone

Destruction

Lv 1: Burning Hands, Thunderwave

Lv 2: Scorching Ray, Snilloc’s Snowball Swarm

Lv 3: Fireball, Lightning Bolt

Lv 4: Ice Storm, Storm Sphere

Lv 5: Cone of Cold, Wall of Force

Entropy

Lv 1: Expeditious Retreat, Grease

Lv 2: Darkvision, Pass Without Trace

Lv 3: Gaseous Form, Major Image

Lv 4: Control Water, Freedom of Movement

Lv 5: Control Winds, Scrying

Oblivion

Lv 1: Bane Color Spray

Lv 2: Suggestion, Web

Lv 3: Bestow Curse, Fear

Lv 4: Blight, Hallucinatory Terrain

Lv 5: Hold Monster, Modify Memory

Order

Lv 1: Mage Armor, Shield of Faith

Lv 2: Barkskin, See Invisibility

Lv 3: Dispel Magic, Counterspell

Lv 4: Arcane Eye, Resilient Sphere

Lv 5: Dispel Good and Evil, Dominate Person

Primordial Veil

Starting at 1st level, your patron's gift starts to manifest as a shield of causality.  When not wearing armor, you add your Charisma modifier to your AC in addition to your Dexterity modifier.

Pierce the Veil

Starting at 6th level, your patron has given your attacks the power to bypass numerous defenses.  As a bonus action, you add +1 to all your attack rolls and your spell save DC for one round.  You may use this feature a number of times per day equal to your Charisma modifier, and all uses are restored on a long rest.

Domain Power

At 10th level, your powers begin to focus a little further.  You gain access to a new ability, whose effects depend on the domain you chose at 1st level.

You may use this ability a number of times equal to your Charisma modifier.  Its uses fully recharge on a long rest.

Antimagic Shell

If you chose Order, you gain the ability to negate spells more easily.

As a bonus action, you set up an antimagic ward.  For one round, you have advantage on all saves against spells and magical effects.  During this time, any creature attempting to make a spell attack against you has disadvantage on the spell attack.

Elemental Override

If you chose Destruction, you gain the ability to overwhelm an opponent's elemental defenses.

As a bonus action, choose one target within 60 feet of you.  That target must roll a Charisma save against your spell save DC.  For one round, any resistance on the target is ignored, and on a failed save, any immunity on that target is treated as though it were resistance instead.

Entropic Shield

If you chose Entropy, you gain the ability to invoke the primal chaos of the primordial planes.

As a reaction, you may force a creature casting a spell within your field of vision to roll a Charisma save against your spell save DC.  If they fail this check, the target loses the spell, and must roll for Wild Magic Surge, as per the Wild Magic Sorcerer.

Insanity of Nothingness

If you chose Oblivion, you may evoke maddening nothingness in a foe's mind, causing depression and doubt to flourish.

As an action, you force a creature to make a Charisma save.  For one round, they don't get their Dexterity modifier to AC as though wearing heavy armor, and on a failed save, they do not take any action or movement during their next turn.

Ward Negation

If you chose Creation, your spells gain the ability to ignore magical defenses.

For one round, you gain advantage on spell attacks, and all creatures within 60 feet of you must pass a Charisma save against your spell save DC or gain disadvantage on saves against your spells.

Primordial Intervention

You have gained the ability to call upon your patron for help.  It is strongly recommended you save this as a last resort.

You gain a single non-recharging use of the spell Wish.

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2019 12:23:39 AM
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6/19/2019 12:52:56 AM
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