Bard
Base Class: Bard

A majestic festival scene in the gold-blue nights of Istanbul, and at the heart of the field, crowds gather to see their favorite show: the art of shadowacting. A candle lights up a beige canvas scene, elaborate puppets and gestures cast shadows, of human and beast, of city and the wild. The master of these shadowy figures, the bard, plays with them, twists and turns their blackened image, telling fascinating tales of joy and deceit, captivating hundreds gathered around. One time, my curiosity got the better of me. I snuck up to the backstage to see what was happening there. No one believed me when I told this story but I swear, I saw no one moving the puppets...Well, no puppets at all. Only a candle shining bright - with shadows cast, from the shimmering flames themselves. My eyes locked with the flame and smoke dancing on top of the candle - shimmering sparks and embers, and I lost touch with reality. Just before I was about to fall headfirst from the platform, I saw the shadow actress, emerging from the shadows in the canvas itself to catch me. She was such a lovely lady…

Shaper of Shadows

Starting at Level 3, you gain the ability to control and manipulate shadows. You can use a lantern, a candle or a torch as your spellcasting focus. While using one of these focuses you can create a Shadowfield called Azlaz-saha (means Area of Shadows) centered on yourself with your bonus action. This area is considered dim-light of 30 ft. for 1 minute (you can end it early on your turn with a bonus action) and gives the following benefits:

  • You can see in this area as if it were bright light. This area is not affected by darkness or daylight spells.
  • You can shape the shadows according to your wishes with simple hand movements (no actions required).
  • You gain the ability to make shadows become material. You can grapple creatures with your shadows as an action. Make a melee spell attack against the creature. If you hit, the creature must succeed on a Strength saving throw against your spell save DC; on a failed save, it is grappled by your shadow (the victim can try to escape against your spell save DC by). While grappled, the creature is restrained and attacks have advantage against that creature. You have to use one of your Bardic Inspiration attempts for this.
  • You can use this feature a number of times equal to your Charisma modifier (minimum of 1).

Collector of Shadows

Starting at Level 6, When a creature dies in your Azlaz-saha, you can collect their shadows in your spellcasting focus. You can do that as a reaction and can’t do so again until you finish a long rest. You can store up to 3 creatures. You can’t restore the shadow of a creature whose CR is more than half your level (rounded down). You can unleash the creature’s shadow as an action and it stays for 3 turns. It can’t cast spells with verbal and material components, but otherwise they use their stat blocks, and obey your mental commands (no action required for commands). After that the creature returns to the lantern and you can’t unleash anymore creatures until you finish a long rest. You can't have more than 1 creature unleashed at the same time. If the creature stored is below CR 1 and a beast, you can use that creature as if you cast a find familiar spell.

Master of Shadows

Starting at 14th level the shadows you catch with the Collector of Shadows ability can remain outside for 1 minute as if you are concentrating on a spell. When you take damage, half of the damage is transferred to the shadow. You can use this ability as a reaction when you take damage and can use it equal to your proficiency bonus.

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