Base Class: Fighter
Sacred Warriors are fighters who have been given the blessings of a deific order, be it holy or unholy, to enact judgments that they would otherwise struggle to. Not quite a paladin, and not bound to any oath other than the laws of whatever religion backs them, these blessed combatants are more capable in wielding a blade than the divine magics they've been granted. The divine magics bestowed upon them serve them well, nonetheless.
Spellcasting
3rd-Level Sacred Warrior feature
When you choose this archetype at 3rd level, you gain access to divine spellcasting as a cleric of half your class level. In addition to cleric spells, you can also learn paladin spells, so long as they are of a spell level you possess spell slots for. Your spellcasting ability is Wisdom for all spells gained through this class. Unlike a cleric or paladin, you must learn each divine spell you possess through rigorous study and practice, and have a limited availability of spells you can cast between rest periods.
Divine Boons
3rd-Level Sacred Warrior feature
When you choose this archetype at 3rd level, and at every 3rd level thereafter (6th, 9th, 12th, 15th and 18th), you gain a Divine Boon that grants you further access to the divine powers you've had bestowed upon you. In addition to this, you gain proficiency in Intelligence (Religion).
Sacred Fervor
7th-Level Sacred Warrior feature
Beginning at 7th level, whenever you use your action surge, you regain hit points equal to 1d10 + your Charisma Modifier.
Greater Divine Boons
10th-Level Sacred Warrior feature
By 10th level, your connection to the divine powers coursing through you grants you even more powerful aspects of your Divine Boons, improving upon one of your existing divine boons. You gain an additional Greater Divine Boon at 13th, 16th, and 19th level.
Sacred Disciple
15th-Level Sacred Warrior feature
By 15th level, you have become so versed in the word and laws of your faith that few can contend with your judgments or knowledge on the subject. You gain expertise in Intelligence (Religion).
Miraculous Powers
18th-Level Sacred Warrior feature
By 18th level, your attachment to the divine has grown such that great powers have been bestowed upon you. At 18th level, select one cleric or paladin spell of 1st, 2nd, and 3rd level. You may now cast the 1st level spell chosen at will as a 1st level spell without expending a spell slot or material components. You may now cast the 2nd level spell a number of times equal to your Charisma Modifier at 2nd level without expending a spell slot or material components, and can cast it at higher levels by consuming multiple uses. You may now cast the 3rd level spell chosen once without expending a spell slot or material components. You regain the ability to cast the chosen 2nd and 3rd level spells after completing a long rest.
At 20th level, select a 5th level cleric or paladin spell. You may cast this spell once without expending a spell slot, but still require a material component if one is called for by the spell. You regain the ability to cast this spell after completing a long rest.
Upon a spell through this feature, you can replace any spell you've learned that matches one of your choices for these bonus spells with another cleric or paladin spell if you so wish.
Spellcasting
When you reach 3rd level, you gain the ability to call upon divine magic to aid you in your battles and journies.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
The Sacred Warrior Spellcasting table shows how many spell slots you have to cast your cleric and paladin spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric or paladin spells of your choice.
The Spells Known column of the Sacred Warrior Spellcasting table shows when you learn more cleric or paladin spells of 1st level or higher.
Whenever you gain a level in this class, you can replace one of the cleric or paladin spells you know with another spell of your choice from the cleric or paladin spell list of a spell level you possess spell slots for.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric and paladin spells, since you learn your spells through dedicated study, prayer, and intuitive practice. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric or paladin spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Sacred Warrior Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Divine Boons
When you choose this archetype at 3rd level, and at every 3rd level thereafter (6th, 9th, 12th, 15th, and 18th), you gain a Divine Boon that grants you further access to the divine powers you've had bestowed upon you. In addition to this, you gain proficiency in Intelligence (Religion).
Divine Clarity
Your divine teachings give you a subconscious base of tools for resisting the charms and temptations of the impure and the unholy. You gain proficiency in Wisdom saving throws and with the Wisdom (Insight) skill.
Divine Health
The divine power coursing through you has cleansed you of worldly blights. You are now immune to disease.
Divine Zeal
The divine forces backing you and protecting you will keep you safe from harm, and as such you know no fear. You become immune to being frightened.
Occult Delving
You have studied the occult secrets of your faith and those of others, and learned the horrors of occult practices and how to defend against them. You gain proficiency in the Intelligence Saving Throws and the Intelligence (Arcana) skill.
Occult Practitioner
Through studying and practicing the occult in tandem with the sacred magics bestowed upon you, you have gained insights into magics not typically used among your faith and gained the ability to utilize them to further your cause. Select one Warlock Cantrip and a 1st level Warlock spell. These are now Sacred Warrior spells for you and you can cast them using your spell slots. Additionally, you can cast Detect Magic at will without consuming a spell slot.
Occult Scholar
Your studies of the faith and the occult that threatens it have lead you to research knowledge beyond mortal means. You learn one rare language of your choosing and can cast comprehend languages a number of times equal to your proficiency bonus, regaining all uses of this spell upon completing a long rest.
Sacred Conduit
You have learned to tap into the divine powers you've been granted and call upon even more divine magics. You gain an additional Cleric cantrip, an additional 1st level Cleric or Paladin spell, and the ability to cast Detect Evil and Good at will without consuming a spell slot.
Sacred Healer
Your sacred duty includes healing the sick and injured in your journeys, and you have dedicatedly practiced healing to be more effective in this role. You add your Charisma Modifier to the hit points restored by healing spells you cast.
Sacred Tenacity
You pronounce your faith with such adamance that your scripture has become a shield against all corruption and a voice to bring the masses to your side. You gain proficiency in Charisma saving throws and with the Charisma (Persuasion) skill.
Sacred Fervor
Beginning at 7th level, when you use your action surge, you regain hit points equal to 1d10 + your Charisma Modifier.
Greater Divine Boons
Beginning at 10th level, the divine boons bestowed upon you grow in power. At 10th, 13th, 16th, and 19th level, you choose one divine boon to enhance the benefits of, choosing a different divine boon you've already gained each time.
Greater Divine Clarity
Your divine clarity has grown to allow you to always see the path ahead and now prevents you from being blinded or deafened, literally.
Greater Divine Health
Your divinely granted vitality has grown in potency, granting you immunity to being poisoned and to poison damage. Further, you are filled with a divine vigor that grants you an additional hit point per level.
Greater Divine Zeal
Your divine zeal has given you an impossible drive to accomplish your goals and fell your foes. You gain an additional hit point per level you possess and the ability to unleash a Divine Strike when you attack, granting bonus radiant damage to your attacks.
Divine Strike. You can unleash a divine strike when you make an attack a number of times equal to your Charisma Modifier, regaining all uses upon completing a long rest. When you use this feature, you inflict an extra 2d8 radiant damage with that attack on a hit. This damage increases to 3d8 at 15th level, and to 4d8 at 20th level.
Greater Occult Delving
Your deeper delving into the occult has taught you how to drive back the fell forces that oppose your faith, and granted you divine protection against assaults on your mind. You gain resistance to psychic damage and the ability to cast dispel evil and good a number of times equal to your Charisma Modifier without consuming a spell slot or using material components. Wisdom is your casting ability for this spell. You regain all uses of this spell upon completing a long rest.
Greater Occult Practitioner
You have found that the magics of the occult have ample benefit to your cause, even if they are unconventional and sometimes frowned upon. However, your methods yield results that superiors of the church cannot argue with. You gain an additional Warlock Cantrip and add one Warlock spell to your spell list for each spell level you possess. At 20th level, you gain the ability to cast a single 5th level warlock spell, able to cast it once without consuming a spell slot, regaining the ability to do so after completing a long rest. Wisdom is your casting ability for each spell chosen, and they are treated as Cleric spells for you.
Greater Occult Scholar
Your studies in the occult have given you greater understanding of the languages of the fell beings opposing your faith and languages as a whole, your lust for knowledge manifesting into a divine power over linguistics. You gain an additional rare language and the ability to cast Tongues a number of times equal to your Charisma Modifier without consuming a spell slot or material components. You regain all uses of this spell upon completing a long rest.
Greater Sacred Conduit
You have tapped deeply into the magical forces of your faith, granting you even more ability to call upon divine magics to aid you. You gain an additional Cleric cantrip and an additional Cleric or Paladin spell for each spell level you are able to cast. At 20th level, you gain the ability to cast one 5th level Cleric or Paladin spell without using a spell slot. After you cast this 5th level spell, you cannot do so again until you complete a long rest.
Greater Sacred Healer
Your role of healing and restoration has become a primary service you offer, and the divine forces that empower you have provided you greater potency in doing so. You now add your Wisdom Modifier to the hit points restored by healing spells you cast. Additionally, you may cast Lesser Restoration a number of times equal to your Charisma Modifier without expending a spell slot.
At 20th level, you gain the ability to cast Greater Restoration without expending a spell slot or material components. After you cast this spell using this feature, you cannot do so again until you complete a long rest.
Greater Sacred Tenacity
Your unwavering devotion to your cause has made you untouchable by magics which would control or subdue you. You become immune to being charmed and to any magical effect which would render you unconscious.
Sacred Disciple
By 15th level, your knowledge of your faith has grown to exceed even that of leaders of your faith, your diligent studies giving you insights into the laws and practices of its following beyond what conventional tomes and scriptures provide. You gain expertise in Intelligence (Religion) and an additional Cleric cantrip of your choosing.
Miraculous Power
By 18th level, your attachment to the divine has grown such that great powers have been bestowed upon you. At 18th level, select one cleric or paladin spell of 1st, 2nd, and 3rd level. You may now cast the 1st level spell chosen at will as a 1st level spell without expending a spell slot or material components. You may now cast the 2nd level spell a number of times equal to your Charisma Modifier at 2nd level without expending a spell slot or material components, and can cast it at higher levels by consuming multiple uses. You may now cast the 3rd level spell chosen once without expending a spell slot or material components. You regain the ability to cast the chosen 2nd and 3rd level spells after completing a long rest.
At 20th level, select one 4th level cleric or paladin spell. You may cast this spell once without expending a spell slot, but still require a material component if one is called for by the spell. You regain the ability to cast this spell after completing a long rest.
Upon a spell through this feature, you can replace any spell you've learned that matches one of your choices for these bonus spells with another cleric or paladin spell if you so wish.
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