Barbarian
Base Class: Barbarian

Barbarians tap into primal powers, and a Barbarian of this path taps into one of the most ancient and primeval of them all: the power of dragons.

Some say this path was born during the Dracorage by mortals tapping into the primal rage as it washed across the world, others say that only those with latent dragon blood coursing through them can walk this path. What all can agree on is the result is a being to be feared.

As with most Barbarian, ones following this path tend toward Chaos, as they contain potent destructive power that paces at the edges of the cage, just waiting to be unleashed. Some, particularly those rare individuals that channel metallic colors, may be exceptions to this tendency.

(Based heavily on KibblesTasty's Homebrew)

Dragon Form

When you choose this path at 3rd level, when you enter a rage, you can choose to have your rage bonus damage deal elemental damage matching your draconic type. Additionally, you can choose to take on the aspects of a draconic being, growing savage natural weapons as claws grow from your hands, fangs sprout from your maw, and a vicious lashing tail grows from your lower back. Your claws deal 1d4 slashing damage, your fangs deal 1d8 piercing damage, and your lashing tail deals 1d6 bludgeoning damage and has the reach property.

Whenever you attack with one of your natural weapons using the Attack action on your turn, if you are not carrying any weapon or shield, you can make a single claw attack as a bonus action.

When you enter a rage, if you choose not to transform, you can instead focus your powers into intensifying your elemental power, increasing your Rage bonus damage by 1.

When you gain this feature, you pick a color, and gain resistance corresponding to the element type of that color on the following chart while raging.

Dragon Color Element Type
Black/Copper Acid
Red/Gold/Brass Fire
Blue/Bronze Lightning
Green Poison
White/Silver Cold
Black

Your form is that of a black dragon.

Blue

Your form is that of a blue dragon.

Brass

Your form is that of a brass dragon.

Bronze

Your form is that of a bronze dragon.

Copper

Your form is that of a copper dragon.

Gold

Your form is that of a gold dragon.

Green

Your form is that of a green dragon.

Red

Your form is that of a red dragon.

Silver

Your form is that of a silver dragon.

White

Your form is that of a white dragon

Unleashed Savagery

Starting at 6th level, once during a rage, as part of the Attack action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within a 15 foot cone must make a Dexterity saving throw. The DC of this saving throw is 8 + your proficiency modifier + your strength modifier. A creature takes 6d6 damage of the Elemental Type of your Dragon Color on a failed save.

The damage and range of this breath weapon increases at 10th level (to 8d6 in a 30 foot cone), and 14th level (to 10d6 in a 60 foot cone). Starting at 18th level, you can use this breath weapon twice per rage, but only per turn.

Blue

You have a lightning breath weapon!

Black

You have an acid breath weapon!

Brass

You have a fire breath weapon!

Bronze

You have a lightning breath weapon!

Copper

You have an acid breath weapon!

Gold

You have a fire breath weapon!

Green

You have a poison breath weapon!

Red

You have a fire breath weapon!

Silver

You have a cold breath weapon!

White

You have a cold breath weapon!

Primal Weapons

Additionally at 6th level, the natural weapons you gain while raging now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Dragonhide

Starting at 10th level, the marks of your Draconic path no longer entirely fade when you are not raging, and heavy scales grant you resistance to bludgeoning, piercing, and slashing damage from nonmagical sources even when you are not raging. Additionally, you gain resistance to your Dragon Color's Elemental Type.

Black

You have resistance to acid damage even while not raging!

Blue

You have resistance to lightning damage even while not raging!

Brass

You have resistance to fire damage even while not raging!

Bronze

You have resistance to lightning damage even while not raging!

Copper

You have resistance to acid damage even while not raging!

Gold

You have resistance to fire damage even while not raging!

Green

You have resistance to poison damage even while not raging!

Red

You have resistance to fire damage even while not raging!

Silver

You have resistance to cold damage even while not raging!

White

You have resistance to cold damage even while not raging!

Tyrant of the Skies

By 14th level, when you enter a rage, you have massive dragon wings sprout from your back! If you are not wearing heavy armor, you gain a flying speed equal to your movement speed.

If you choose to manifest natural weapons and wings when you enter a rage, you can choose to take on an entirely draconic form while raging, becoming Large sized. When you take on a full draconic form, you choose whether your equipment merges into your new form, or is worn by it.

Path of the Dragon Quirks

The following are some optional quirks for a player of this Path to choose from - these can be either preexisting, signaling their fated path toward this Path, or appear after the first time they've assumed dragon shape.

d6 Quirk
1 You keep your treasure in your bedroll.
2 You have dragon like horns that never go away after your first rage.
3 You occasionally refer to mortals as morsels.
4 You prefer your food having been treated by your element of choice.
5 Your burps can be a little bit... elemental.
6 You occasionally feel the need to practice your roaring.
Path Of The Dragon Image

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