Base Class: Barbarian
The Path of the Kaiju is one of sheer destructive force. Some warriors of this kind are fueled by a relentless hatred of a kaiju, perhaps one that destroyed their home or ravaged their continent. In such cases, an individual’s burning obsession is a source of incredible strength, manifesting as an aspect of the kaiju’s own power in moments of blind rage. Other barbarians might worship kaiju for their strength and grandeur, calling on their aid in battle, embodying the might and fury of a colossus as they charge into the fray.
Aspect of The Kaiju
3rd-Level Path of the Kaiju Feature
When you adopt this path, choose a kaiju through which you draw power and gain the associated benefit from the options below.
The Armored Kabuto
While raging, if you move at least 15 feet straight towards a target and then immediately hit it with a weapon attack, the target takes an extra 9 (2d8) bludgeoning damage from the attack.
The Ascendant Dragon
While raging, you can use an action to let loose a devastating blast of radiant energy from your mouth. Each creature in a 15-foot cone must succeed on a Dexterity saving throw (DC equal to 8 + your Strength modifier + your proficiency bonus), taking a number of d6s radiant damage equal to your proficiency bonus on a failed save, or half as much damage on a successful one.
The Eternal Leviathan
When you enter your rage, or as a bonus action while raging, you can bellow an echoing cry. Each creature of your choice within 10 feet of you must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or have disadvantage on attack rolls against any target other than you until the start of your next turn.
The Infinite Tempest
The first time each turn while raging that you hit a target with a melee attack roll, you deal 3 (1d6) lightning damage to each creature of your choice within 10 feet of the target as lightning spirals out from the point of impact.
The Titan Earth
You can use your Constitution modifier in place of your Strength modifier for Strength checks, as well as for the attack and damage rolls of your unarmed strikes and weapon attacks. These checks and attacks are still considered Strength-based for the purposes of your other features.
Apex Hunter
3rd-Level Path of the Kaiju Feature
You gain proficiency in the Medicine and Survival skills. If you already have this proficiency, you gain proficiency in another skill of your choice. Additionally, you can take the Brace action, stand up from prone, or mount a creature using only 5 feet of movement.
Brace
You can brace yourself using surfaces or objects in your immediate vicinity by spending an amount of movement equal to half your speed. When you do so, you are braced until the start of your next turn: your speed is 0 feet, and you have advantage on ability checks and saving throws you make to avoid being moved against your will. This condition ends when you move away from the surface or object you used to brace yourself, or when you become incapacitated. You can’t brace yourself on a creature unless that creature is Gargantuan. If you are braced on a creature, the first attack roll you make against that creature before the start of your next turn has advantage.
Kaiju Force
6th-Level Path of the Kaiju Feature
When you enter your rage, you can choose for you and everything you are wearing and carrying to double in size in all dimensions if there is room, and your weight is multiplied by eight. This growth lasts until your rage ends and increases your size by one category, from Medium to Large, for example. While in this form, you can add your Constitution modifier to all Strength checks and Strength saving throws, and your weapon attacks deal an extra 1d4 damage on a hit.
Transformation of the Kaiju
10th-Level Path of the Kaiju Feature
You gain the power to transform into a vassal of a kaiju when you rage. This kaiju can be the same as your Aspect of the Kaiju feature, or a different one.
The Armored Kabuto
While raging, you sprout large, insectoid wings. You have a flying speed equal to your walking speed, and your movement doesn’t provoke opportunity attacks.
The Ascendant Dragon
While raging, you and any objects you are wearing or carrying assume a pseudo-liquid form. In this form, you have resistance to fire damage, you are immune to the grappled and restrained conditions, you gain a swimming speed of 60 feet, you can move through other creatures’ spaces and through gaps as small as 1 inch wide without squeezing (but you can’t stop there), and you gain the benefits of half cover while submerged in water.
The Eternal Leviathan
While raging, you adopt a translucent, ghastly form. In this form, you have resistance to cold and necrotic damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. If you are inside an object when your rage ends, you are shunted to the nearest unoccupied space and take 5 force damage for every 5 feet traveled.
The Infinite Tempest
While raging, you crackle with lighting and your blows land with booming claps of thunder. In this form, you have resistance to lightning and thunder damage, and you can use a bonus action to move in a straight line up to 30 feet, passing through other creatures without provoking opportunity attacks. Each creature you pass through in this way must succeed on a Dexterity saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or take 2d6 lightning damage.
The Titan Earth
When you use your Kaiju Force feature, if you are smaller than Huge, you become Huge instead of Large, along with anything you are wearing. In addition to the effects of that feature, your reach increases by 5 feet, and your weapon attacks deal an extra 1d4 damage on a hit (2d4 extra damage total) until your rage ends
Rampage
14th-Level Path of the Kaiju Feature
While you are raging and have hit points equal to less than half your hit point maximum, your speed increases by 10 feet and you can make one weapon attack as a bonus action. Furthermore, if you fail a saving throw, you can choose to succeed instead. You can use this feature to succeed on a saving throw a number of times equal to half your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Comments