Base Class: Barbarian
Sometimes angry, vengeful deities take a particular interest in the ferocity of barbarians. These lucky barbarians follow the Path of Divine Fury. When you rage, you channel the fury of your deities to aid you in battle through divine auras, divine aid in their weapon strikes and divine protection.
Vengeful Strike
Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d8. The extra damage is radiant. At 6th level the extra radiant damage increases to 2D8.
Aura of Retribution
Starting at 6th level, when you rage, you gain an aura that causes all enemies to feel a strong sense of guilt as they are subconsciously reminded of their sins. Your aura gives you advantage on your attack rolls and imposes disadvantage on attacks and saves to all within the range of your aura. Your Aura of retribution extends in all directions for 20 feet centered on you. Those within your aura may make a charisma save to resist the effects of your aura of retribution. The save DC is half your barbarian level + your proficiency bonus + your CHA bonus. At 10th level your aura extends to 40 feet.
Vengeful Smite
At 10th level you gain a vengeful smite. As a reaction, you may make an attack when you take damage from an enemy. This attack does an extra 3D8 damage in addition to your normal attack damage. You may use this feature once per long rest. At 14th level you get 1 additional use of vengeful smite.
Vengeful Blessing
Starting at 14th level, when you rage, your body becomes enveloped in a bright, radiant glow. This glow sheds light in a 20 foot radius sphere centered on you. While you're raging, anything that causes you or any of your allies within the glow takes 2D10 radiant damage. Additionally, you have advantage on death saving throws and you may now use your vengeful smite twice per long rest.
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