Fighter
Base Class: Fighter

This subclass uses its main level 3 feature, boogie woogie to sow chaos among the enemies as you steal place in the battle.

Boogie Woogie

Each turn, as a bonus action, you can choose a creature one size larger than you or lower within 30 ft of you and that you can see, switch places with it instantaneously.

Spotlight Hog

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. You also can use your strength or dexterity to any ability checks that use your charisma.

Boogier Woogieing

at 10th level, the range of your boogie woogie increases by 20ft. you also gain an additional bonus action that can only be used to activate boogie woogie. lastly, the first time a creature is boogie woogie'd each turn and is hit by an attack before its turn starts, that creature must make a con save of DC 8 + your proficiency bonus + your strength or dexterity modifier and if it fails that save, the creature is knocked prone.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Bpm Swing

Starting at 15th level, you may also use your reaction to use boogie woogie and once per round, during your turn, you when you use boogie woogie you can switch the places of 2 creatures other than yourself, instead of yourself and another creature's.

Star of the show

At 18th level, your Boogie more than most can woogie! You gain a third bonus action that can only be used to boogie woogie, the range of boogie woogie is increased by another 20 feet, you can use your boogie woogie on 2 creatures other than yourself each time you boogie woogie, and each boogie woogied creature that you hit with a melee weapon attack takes additional damage equal to your proficiency bonus + the number of times its been boogie woogied this round.

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