Base Class: Barbarian
Wild magics and Fey sorcery are a large part of some of the tribes still present in the world. it should then be no surprise that these tribes would use these magics to enhance their capabilities in warfare. Wild beasts are terrifying enough on their own to a smaller tribe, let alone one that is in a primal rage. The tribe selects one of their warriors to receive the special powers that allows them to transform into a totem animal.
Wild Rage
When you rage you can transform into one of the 5 barbarian totem animals. a Brown Bear, a Giant Elk, a Giant Eagle, a Tiger or a Dire Wolf.
all these forms inherit your own ability scores and modifiers, as well as any feature you may have gained from the barbarian class and Primal Champion subclass.
Spellcasting
allows you to cast a limited number of cantrips from the druid spellist
Action Surge
Starting at 6th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again.
Primal Strike
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to non magical attacks and damage.
Clever Girl
on your 14th level you learn how to interact with objects and speak while in beast form
Primal instincts
Starting at 14th level, while raging, your animalistic instincts and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide action.
Previous Versions
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6/20/2019 2:31:03 PM
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Coming Soon
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