Barbarian
Base Class: Barbarian

Wild magics and Fey sorcery are a large part of some of the tribes still present in the world. it should then be no surprise that these tribes would use these magics to enhance their capabilities in warfare. Wild beasts are terrifying enough on their own to a smaller tribe, let alone one that is in a primal rage. The tribe selects one of their warriors to receive the special powers that allows them to transform into a totem animal.

Wild Rage

When you rage you can transform into one of the 5 barbarian totem animals. a Brown Bear, a Giant Elk, a Giant Eagle, a Tiger or a Dire Wolf.

all these forms inherit your own ability scores and modifiers, as well as any feature you may have gained from the barbarian class and Primal Champion subclass.

Spellcasting

allows you to cast a limited number of cantrips from the druid spellist

Action Surge

Starting at 6th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again.

Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to non magical attacks and damage.

 

Clever Girl

on your 14th level you learn how to interact with objects and speak while in beast form

Primal instincts

Starting at 14th level, while raging, your animalistic instincts and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide action.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2019 2:31:03 PM
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