Ranger
Base Class: Ranger

Ranger's who take on the way of the Shinobi respect honor and turn their fighting styles into an art form. They strike quickly, with precision and patience. They know when to show compassion, when to show restraint, and when to show respect to their enemies, no matter their own alignment. They train day in and day out, both mentally and physically, to perfect their fighting styles and make themselves the most effecient warriors they can possibly be. 

Fan of Blades

You have honed your throwing knife skills to allow you to throw more knives quickly. Once per turn, you can use the Attack Action to throw up to 3 knives at one target, rolling a seperate attack roll for each knife. If you have advantage on the attack roll, you can apply this to each knives' attack roll. You can use this feature a number of times equal to your proficiency bonus. 

At 7th level, you can throw up to 5 knives as an action. 

At 15th level, you can use this feature as a bonus action. 

Dread Ambusher

At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type.

Shinobi Stealth Training

Once you reach 7th level, you gain proficiency in the Stealth skill, or expertise if you are already proficient. 

Sneak Shot

Beginning at 11th level, you have mastered the art of ranged ambushes. When you make an attack with a ranged weapon while you have advantage on the attack, you deal an extra 1d6 damage on a hit. The target must make a DC saving throw equal to 10 plus your WIS or CHA bonus, whichever is higher. If the target fails, they are paralyzed and knocked prone until your next turn. 

 

At 20th level, you deal 2d6 extra damage and paralyze the target for 2 rounds. 

Shadow Dash

Youre combat prowress has evolved beyond natural boundries. Once per long rest, you can make a melee attack at a target within your current speed, ignoring difficult terrain but not obstacles such as walls or large objects. On a hit, you travel in a line to your target. Any targets between where you started the attack and your initial target will take your normal weapon damage. You actual target, however, takes double your attack damage. In addition, you knock the target prone. If you roll a critical hit, you deal MAX damage. 

In addition, rolling a 19 or a 20 will result in a critical hit. 

At level 20, you deal double damage to opponents within the line of attack, and critical damage does apply. 

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