Base Class: Sorcerer
A mystical star entity has touched your bloodline or you were born under a rare celestial alignment. Either way you always had an affinity for stars, enjoying spending time outside at night, listening to the celestial music perceptible only to you.
Bonus Spells
You add the following spells to your sorcerer spell list, you may select them whenever you could learn a new spell or whenever you would replace one of your known spells. For the purpose of flavour they are treated as planar, stellar lights.
Sacred Flame, Guiding Bolt, Starfire (Moonbeam), Daylight, Dawn and Meteor Swarm (except dealing radiant and cold damage)
Dance of Light and Shadow
Starting 1st level you cause your cold and radiant spells to flare like brilliant shadows which touch your enemies damaging them. Whenever you cast a spell of 1st level or higher which deals cold or radiant damage, creatures of your choice within 15ft of you take either cold or radiant damage equal to the level of the spell cast.
The damage becomes twice the spell’s level if the creatures are in direct starlight, such as outdoors at night.
Additionally you treat starlight as bright light and always know whenever its night time on the plane you are in, regardless of where you are.
Cloak of Stars
At 6th level you unlock the ability to manifest a part of your soul into a cloak of pure starlight weaved into shadow. You may as a bonus action use this ability and it lasts for 1 minute. You gain the following benefits:
- You shed dim starlight in a 15ft radius.
- You have resistance to cold and radiant damage.
- You may add your charisma modifier to the damage roll of spells and cantrips which deal radiant or cold damage.
While in direct starlight such as outdoors at night, the radius of the light increases to 30ft and light sensitive creatures treat it as daylight. The cloak's own starlight doesn't trigger this ability.
Once you use this feature you cannot do so again until you finish a long rest.
Brilliant Shadows
At 14th level, you find ways to further improve your spells. Whenever you cast a spell which deals radiant or cold damage, you may spend 1 sorcery point to have that spell do half radiant and half cold damage instead.
Additionally you can no longer be blinded by light or darkness based effects and regain the use of your Star Cloak when you finish a short or long rest.
Star Lord
Beginning at 18th level, you finally gain full control of the stellar spark within you allowing you to enshroud yourself in true starlight, extending the duration of your cloak of stars to 10 minutes. While you have your cloak of stars active it gains additional bonuses:
- Your AC becomes 10 + Dex + Cha.
- You gain a fly speed of 30ft.
You no longer require to sleep, eat, drink or breathe, you age five times as slowly and can survive open space. You add gate to your known spells if you already haven’t and may cast it once a week without expending a spell slot.
You may also use your Cloak of Stars ability for 6 sorcery points, regardless of wherever you used it or not that day.
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