Fighter
Base Class: Fighter

In the realms of combat, where steel clashes and battles unfold, the Elemental Warden emerges as a master of elemental forces, a warrior attuned to the very fabric of nature. Through a sacred connection forged in the crucible of training and attunement, these fighters become conduits of primal energy, channeling the raw power of fire, ice, lightning, or earth into their very being.

At the heart of the Elemental Warden's discipline is the choice of elemental affinity. With unwavering focus, they align themselves with the furious blaze of flames, the biting frost of ice, the electrifying crackle of lightning, or the unyielding strength of earth. Each affinity bestows upon them unique benefits, from resistance to the chosen element to the ability to imbue their attacks with elemental fury.

As they advance in their journey, Elemental Wardens unlock the secrets of Elemental Strikes, infusing their weapon strikes with the very essence of their chosen element. With each swing, they bring forth devastation, leaving behind a trail of elemental havoc that few can withstand.

The Elemental Defense, a testament to their mastery, fortifies the Warden's defenses based on their elemental affinity. Whether it's the scorching heat of a protective fire ward or the chilling resilience of an ice ward, these fighters become formidable bulwarks against the forces that seek to harm them.

At the pinnacle of their power, Elemental Wardens attain the ability of Elemental Fury. In a moment of focused release, they unleash a cataclysmic burst of elemental energy, wreaking havoc upon their enemies in a targeted area. This devastating ability, born from their deep attunement, can turn the tide of battle in an instant.

Finally, with Elemental Mastery, these warriors transcend their singular elemental focus. They attune to a second elemental affinity, weaving the powers of two elements into a harmonious dance. Their Elemental Fury becomes even more potent, and their resistances and immunities solidify, making them nigh unstoppable forces on the battlefield.

Clad in the manifestations of their chosen elements, Elemental Wardens stand as living embodiments of nature's might, combining martial skill with the untamed forces that govern the world. In their presence, the elements themselves bow to the disciplined mastery of these warriors, making them revered champions of both the mortal and elemental realms.

Elemental Strike

You can channel the power of your chosen elemental affinity into your strikes. Once per turn, when you hit with a weapon attack, you can choose to infuse it with the elemental energy corresponding to your Elemental Attunement (Fire, Ice, Lightning, or Earth). The target takes an additional 1d4 damage of the chosen elemental type.

Damage increases to 1d6 at level 7

Elemental Infusion

Your understanding of your chosen elemental affinity deepens, allowing you to infuse your weapon with its power more effectively. When you use Elemental Strike, the additional elemental damage increases to 1d6.

Additionally, you gain a utility feature based on your elemental affinity:

  • Fire Affinity: Your attacks now have a chance to ignite targets, causing them to take additional fire damage at the start of their turn. The target can make a Constitution saving throw to end this effect.

  • Ice Affinity: Your attacks now have a chance to chill targets, reducing their movement speed further, and causing them disadvantage on Dexterity saving throws. The target can make a Constitution saving throw to end this effect.

  • Lightning Affinity: Your attacks now have a chance to electrify targets, potentially causing them to be stunned until the start of your next turn. The target can make a Constitution saving throw to end this effect.

  • Earth Affinity: Your attacks now have a chance to shatter the ground beneath the target, causing them to be restrained until the start of your next turn. The target can make a Strength saving throw to end this effect.

Elemental Resilience

Your connection to your chosen elemental affinity strengthens your resilience against similar elemental forces. You gain resistance to damage of the type associated with your Elemental Attunement (Fire, Ice, Lightning, or Earth).

Additionally, you gain an elemental-themed defensive ability based on your affinity:

  • Fire Affinity: You can use your reaction to engulf yourself in flames, providing resistance to non-magical bludgeoning, piercing, and slashing damage until the start of your next turn.

  • Ice Affinity: As a bonus action, you can encase yourself in an icy barrier, granting you temporary hit points equal to your fighter level at the start of your turn. These temporary hit points last until the start of your next turn.

  • Lightning Affinity: As a bonus action, you can generate an electric field around you, giving disadvantage to attacks made against you until the start of your next turn.

  • Earth Affinity: As a reaction, you can root yourself to the ground, gaining advantage on Strength saving throws and ability checks to resist being moved until the start of your next turn.

Elemental Convergence

You can now seamlessly weave the energies of your chosen elemental affinity into your every move. As a bonus action, you can activate Elemental Convergence for 1 minute. During this time:

  • Your weapon attacks count as magical for the purpose of overcoming resistances and immunities.
  • You gain an additional Elemental Strike on each of your turns without expending your bonus action.
  • Your Elemental Strikes now deal an additional 1d8 damage of the chosen elemental type.

Once you use Elemental Convergence, you must finish a short or long rest before using it again.

 

 

Elemental Apex

You can now achieve a state of Elemental Apex, pushing your connection to the elemental forces to its peak. Once per long rest, as an action, you can enter Elemental Apex for 1 minute. During this time:

  • Your Elemental Strikes ignore resistance and treat immunity as resistance.
  • Whenever you hit with an Elemental Strike, you can force the target to make a Constitution saving throw. On a failed save, the target is vulnerable to the chosen elemental type until the end of your next turn.
  • You gain a flight speed of 60 feet, and you can hover.
  • Your presence becomes an overwhelming force of your chosen element. Enemies within 10 feet of you at the start of their turn take damage equal to your Elemental Strike damage of the chosen elemental type.

Once Elemental Apex ends, you must finish a long rest before using it again.

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