Base Class: Cleric
Celestial Attunement
The Starforged Guardian's connection to the celestial forge grants them Celestial Attunement. You gain the ability to cast the Guidance cantrip, seeking guidance from the celestial bodies above. Additionally, you can spend 10 minutes in meditation to attune yourself to a chosen constellation. This attunement grants you advantage on one type of ability check of your choice related to the specific celestial influence (e.g., Wisdom checks when attuned to the Moon). You can change your attunement after finishing a long rest.
Luminary Warding
The celestial forge empowers the Starforged Guardian with Luminary Warding. As a reaction when you or a creature you can see within 30 feet of you is hit by an attack, you can invoke the protective energies of the stars. The target gains a bonus to their AC equal to your Wisdom modifier, potentially turning the celestial light into a shimmering shield that wards off harm. Once you use this feature, you can't use it again until you finish a short or long rest.
Stellar Sanctuary
The Starforged Guardian establishes a Stellar Sanctuary, a radiant haven that shields against harmful effects. As an action, you can create a 20-foot-radius sphere of celestial radiance centered on yourself. This sanctuary lasts for 1 minute, and within its glow:
- Creatures of your choice have advantage on saving throws against spells and other magical effects.
- Any hostile creature that ends its turn within the sanctuary must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or be blinded until the start of your next turn.
Cosmic Empowerment
The Starforged Guardian's celestial connection deepens, granting them Cosmic Empowerment. As an action, you can expend a spell slot to infuse a weapon or piece of armor with celestial energy. The infused weapon deals an additional 1d8 radiant damage on a successful hit for the next minute. The infused armor grants resistance to radiant damage for the same duration.
Stellar Reckoning
The Starforged Guardian unveils Stellar Reckoning, a celestial intervention that ushers in radiant judgment. Once per long rest, As an action, you can call upon the celestial forge to unleash a burst of radiant energy in a 60-foot radius centered on yourself. All creatures in that area must make a Constitution saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or take 8d10 radiant damage on a failed save, or half as much on a successful one. Additionally, creatures that fail the saving throw are blinded until the end of their next turn.
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