Warlock
Base Class: Warlock

 this subclass is all about your luck and your bank account with this class u will be playing a different way then a normal warlock . A person who has a pact of cards never knows if there next spell will be a good one or not and most live life on the edge. 

deck

you gain this at level 1. The warlock after choosing this subclass loses all spell slots and will gain a replacement for spell slots called the deck .

The deck can have a max 13 of cards you start of with 3 cards in it when a player uses a card it will not go back in the deck it will vanish and you will be then able to gain new cards.

You add 2 cards to the max at each of these levels (2,4,6,8,10)

There is no level restriction on spells so u can have a deck with all level 1 spell or one with all level 9 spells or one with all cantrips and so on.

you have access to every spell from every class 

These cards are not actual spells but copy's of spells given to you by your patron so they only do half the damage of the original spell but because they are copy's any spell that would take concentration no longer needs it.

Booster pack

you gain this at level 1. booster pack grants you direct connection to your patron .To use booster pack you will need to make a donation of a certain amount of gold to your patron first. (Discus the amount with your DM)

when you have donated the gold you will get a booster pack each one has 1 card in it

firstly you roll 1D8 to find out the school of magic ( 1 = abjuration 2=conjuration 3=divination 4=enchantment 5=evocation 6=illusion 7= necromancy 8=transmutation)

 then To decide the level of the spell you will use a random number generator ( OR RNG FOR SHORT ]

so when you use the (RNG) you have to minus the number you  got by 1 and that is your spell level for example if the number landed on  ( 1 the spell is a cantrip ) ( 2 the spell is a level one spell) (3 the spell is second level ) ( 4 the spell is third level ) (5 the spell is fourth level ) and so on till you land the max number (10 then the spell is ninth level)

at level 1-2  you gain cantrips and level 1 spells so use a (RNG)with  MIN OF 1 and a max of 2 

At levels 3-4 you gain second level spells so use a (RNG) with  MIN OF 1 and a max of 3 

At levels 5-6 you gain third level spells so use a (RNG) with  MIN OF 1 and a max of 4  

At levels 7-8 you gain fourth level spells so use a (RNG) with  MIN OF 1 and a max of 5 

At levels 9-10 you gain fifth level spells so use a (RNG) with  MIN OF 1 and a max of 6 

At levels 11-12 you gain sixth level spells so use a (RNG) with  MIN OF 1 and a max of 7 

At levels 13-14 you gain seventh level spells so use a (RNG) with  MIN OF 1 and a max of 8

At levels 15-16 you gain eighth level spells so use a (RNG) with  MIN OF 1 and a max of 9 

At levels 17-20 you gain ninth level spells so use a (RNG) with  MIN OF 1 and a max of 10 

 Once you known what level and school of magic it is u can then pick any spell form any class.

 

Draw

you gain this at level 1.Draw is what allows u to use your cards. By drawing you give physical form to your cards.

 Once you use a card it does not return to the deck but vanishes because all cards Are one time use .

Using a card takes an action but drawing does not. 

house always wins

Starting at 6th level you can call  your patron to shuffle the cards in your favor. when used on an a chosen creature you can roll 1D8 and subtract it to any of its roles after this is used it can't be used until you short or long rest 

the fools journey

at level 10 your patron has gifted you the ability to swap places with one creature with in your sight or swap a creature with in your sight with any other creature you have met as long as you have something of there's ( like to swap the barkeep in front of you with a guard of a castle that you have the hair of or a sword they cherish ) ones you do the item you have is sacrificed to your patron. you can use this ability once per short or long rest  

snake eyes

at level 14 your patron is pleased you have lived this long so they have given you the ability to roll 2D6 if the number you land on is 6 or higher you are able to steal your opponents action and use it your self .

Can't be used again till you short or long rest.

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