Base Class: Warlock
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Expanded Spell List
| Genie Expanded Spells | |||||
|---|---|---|---|---|---|
| Spell Level | Genie Spells | Dao Spells | Djinni Spells | Efreeti Spells | Marid Spells |
| 1st | Detect Evil and Good | Sanctuary | Thunderwave | Burning Hands | Fog Cloud |
| 2nd | Phantasmal Force | Spike Growth | Gust of Wind | Scorching Ray | Blur |
| 3rd | Create Food and Water | Meld into Stone | Wind Wall | Fireball | Sleet Storm |
| 4th | Phantasmal Killer | Stone Shape | Greater Invisibility | Fire Shield | Control Water |
| 5th | Creation | Wall of Stone | Seeming | Flame Strike | Cone of Cold |
| 9th | Wish | — | — | — | — |
Dao
You gain additional spells because of your genie, Dao.
Djinni
You gain additional spells from your genie, Djinni.
Efreeti
You gain additional spells from your genie, Efreeti.
Marid
You gain additional spells from your genie, Marid.
Genie’s Vessel
| Genie's Vessel | |
|---|---|
| d6 | Vessel |
| 1 | Oil lamp |
| 2 | Urn |
| 3 | Ring with a compartment |
| 4 | Stoppered bottle |
| 5 | Hollow statuette |
| 6 | Ornate lantern |
While you are touching the vessel, you can use it in the following ways:
- Bottled Respite: As an action, you or up to 5 creatures of your choice magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. A creature exits the vessel early if they use a bonus action to leave, if you die, or if the vessel is destroyed. When a creature exits the vessel, they appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. A creature may enter the vessel a number of times equal to their proficiency bonus. All entrances are regained after a short rest.
- Genie's Wrath: Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is determined by your patron: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).
Elemental Gift
At 6th level, you begin to take on characteristics of your patron's kind. You now have resistance to a damage type determined by your patron's kind: bludgeoning (dao), thunder (djinni), fire (efreeti), or cold (marid).
Dao
You gain resistance to a damage type from your genie, Dao.
Djinni
You gain resistance to a damage type from your genie, Djinni.
Efreeti
You gain resistance to a damage type from your genie, Efreeti.
Marid
You gain resistance to a damage type from your genie, Marid.
Genie’s Flight
At 10th level, as a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Genie’s Favor
At 10th level, you may pick a second genie for their benefits. You gain a second resistance from this genie. You gain more spells from that genies expanded spell list. You may choose what damage to deal when you use Genie’s Wrath. Additionally chooses creatures to enter your vessel have 2 times as many entrances.
Dao
You gain another additional spell list, damage type and damage resistance from your genie, Dao.
Djinni
You gain another additional spell list, damage type and damage resistance from your genie, Djinni.
Efreeti
You gain another additional spell list, damage type and damage resistance from your genie, Efreeti.
Marid
You gain another additional spell list, damage type and damage resistance from your genie, Marid.
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Posted Aug 13, 2024is this the exact same as the payed one?