Warlock
Base Class: Warlock

The Vampire


Your patron is a creature of the night, an undead who feeds upon the life essence of mortals. Your pact allows you to experience the power which comes from the corrupted blood of the vampire. Making this pact of blood and talking in the vampiric essence can cause radical changes to your body, making you appear like you have just risen from the dark grave. Much of your bodies fluids have been replaced by blood and as a result you cry tears of crimson red. You will often find yourself craving the life essence, the blood of mortals. For this you will be thought of as evil by the church and common people. But the pact of the blood does not define you and you are free to follow your own path.


 

Expanded Spell List

The Vampire lets you choose from an expanded list of spells when you learn a warlock spell. Beginning at 1st level, the following spells are added to the Warlock spell list for you to peruse.

Vampire Expanded Spells

Spell Level Spells
1st Bane, Fog Cloud
2nd [Tooltip Not Found], Levitate
3rd Animate Dead, Water Walk
4th Death Ward, Polymorph
5th Geas, Raise Dead

Call of the Night

From 1st level, when you choose this subclass, you gain the following features due to the vampiric blood which has infested your body: 

Vampiric Regeneration

At 1st level, you gain the ability to channel Homecraft energy to heal your wounds. You have a pool of d6s that you spend to fuel this regeneration.

  • The number of dice in the pool equals to 1 + Your Warlock Level.
  • As a bonus action, you can heal yourself by spending dice from the pool.
  • The maximum number of dice you can spend at once equals your Charisma modifier (minimum 1)
  • Roll the dice you spend, add them together and restore a number of hit points equal to the total.
  • Your pool regains half of all expended dice when you finish a long rest.

Unbound Movement

Starting at 6th level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. To do this no ability checked is required and your movement speed is unchanged. As a bonus action, you can momentarily turn into a swarm of bats moving up to 30 feet without provoking opportunity attacks.

 

Mastery of Form

At 10th level, you can use your action to polymorph into a Tiny Bat, Medium Dire Wolf or Medium Cloud of Mist. While in mist form, you can't take any actions, speak, or manipulate objects. it is weightless, has a flying speed of 60 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage.

The Ageless Night

Starting at 14th level, you cease to age and are immune to any effect that would age you. 

Also, you can use your vampiric regeneration on your turn while unconscious or in mist form.

After doing this your turn ends.

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