Barbarian
Base Class: Barbarian

Designed by Xenken. Published in the Spelljammers Guide to the Galaxy (pg 12).

Countless worlds find themselves embroiled in war, torn asunder by a new kind of warrior. Whether molded from birth or cultivated over a long career, these barbarians have had their rage carefully honed into a weapon, to be wielded by powers far greater than themselves against enemies they rarely know. Heedless, they go forth anyway. And the stars weep.

 

Imperial Charge

You learn to wield your natural fury alongside a deadly arsenal. When you make a ranged weapon attack with a firearm, you can use Strength for its attack and damage rolls. If you do, being within 5 feet of a hostile creature doesn’t impose disadvantage on the attack, and if the target is within 10 feet of you, the attack counts as a melee weapon attack for the purpose of your barbarian features.

Additionally, if you move at least 20 feet in a straight line towards a creature before hitting it with an attack using a firearm, you can force each hostile creature within 30 feet of you to succeed on a Wisdom saving throw (DC 8 + your Strength modifier + your proficiency bonus) or become frightened of you until the end of your next turn. If a frightened creature failed its save by 5 or more, it spends its next turn fleeing from you by the fastest available means. You can’t use this ability again until you roll for initiative.

Hardened Biology

You have adapted to endless combat in harsh, alien environments. You gain resistance to poison damage and have advantage on saving throws against poison. You also no longer need to eat or sleep, and you can gain the benefits of a long rest after only 4 hours of light activity. Finally, you can ignore the effects of exhaustion while raging.

Ignore Pain

You power through pain, never hesitating. Immediately after you take damage, you can regain a number of hit points equal to four times your barbarian level (no action required). If you would have been reduced to 0 hit points, you don’t fall unconscious. You can’t do so again until you finish a long rest.

Horrors of War

Your assault strikes fear in anything. Other creatures can’t have advantage on saving throws against being frightened by you, and creatures immune to being frightened can be frightened of you.

Reaper of Men

You leave nothing but a tide of the dead in your wake. When you deal damage to a creature with an attack that would leave it with 20 or fewer hit points, it is reduced to 0 hit points. Additionally, whenever you kill a creature, each hostile creature within 30 feet of you that can see you must succeed on a Wisdom saving throw as if you’d used your Imperial Charge.

Path Of The Space Marine Image

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