Base Class: Fighter
A swordsman runs through enemy, unsheathing his blade, making a killing stroke, and returning it to its scabbard in a single elegant motion.
A corsair dances between the strikes of a horde of enemies, weaving a beautiful tapestry of violence.
A gunslinger spins his pistols in each hands, waiting for the perfect moment to strike.
This is the path of the Ronin
Sheathed Fury
Starting at 3rd level, when you draw a weapon, you gain +2 to damage rolls made with this weapon until the end of your turn.
As a bonus action you may stow a weapon to gain a bonus to your Armor Class equal to your proficiency bonus until the end of your turn.
Dance of Death
Starting at 3rd level, you trade blows with unrivaled focus. When a creature misses you with an attack you may you your reaction to draw a weapon and make a weapon attack or unarmed strike against that creature.
Duelist’s Intuition
When you reach 7th level in this Archetype you gain proficiency in Insight and Investigation. Your proficiency bonus is doubled for ability checks using these skills.
Deadly Flourish
Starting at 10th level, when you take the Attack action you may replace one of your Attacks with a Flourish, an impressive display of your skill. You may stow or draw any number of weapons as part of a Flourish, and your next attack deals additional 2d8 damage if it hits.
Withstand The Tide
Starting at 15th level whenever a creature enters your reach, you gain advantage on the next attack you make against them.
The Forbidden Technique
Starting at 18th level, you may cast Steel Wind Strike and your spellcasting ability for the spell is Strength or Dexterity (your choice).
Once you cast the spell with this feature, you can’t do so again until you finish a short or long rest.
Previous Versions
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1/16/2024 2:11:59 AM
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Coming Soon
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