Base Class: Monk
The springtime fist is an ancient and honored tradition focused on speed, agility, and control of one's own body.
Softness and Flow
Starting when you choose this tradition at third level you can manipulate your own ki to help relax your body and to help to parry away or roll with attacks. You can spend one ki point to use your reaction to gain +5 to your armor class. Additionally after landing a successful unarmed melee attack you can spend 1 ki point to make an additional attack however these attacks do not benefit from your martial arts damage die their damage is instead 1+your dexterity modifier, this can stack on itself and can be use an amount of times equivalent to half your monk level rounded down per long rest.
Trapping
Starting at 6th level You gain advantage on all grapple checks and can use dexterity instead of strength when making grapple checks, and additionally after making a successful unarmed attack you can spend a ki point to attempt to grapple your opponent, you can not use this ability and the softness and flow ability on the same melee attack
(Jeet kune do) The intercepting fist
Starting at 11th when a melee attack is made against you, you can use your reaction to make an unarmed attack against your assailant, if your attack roll is higher than your opponents you interrupt their attack causing it to fail, additionally if your attack beats their Ac you also hit them deing your martial arts damage.
Thousand Blooming Springs
Starting at 17th level at the start of your turn you can spend 6 ki points, if you do every time you would make a melee attack this turn you can make an additional melee attack that does not use your martial art die instead dealing damage equivalent to 1+plus your dexterity modifier plus your proficiency modifier. After using this ability you take one point of exhaustion.
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