Warlock
Base Class: Warlock

A fabled vision from the city of gold. Some say that you may see him around the king at times of great struggle, only for that same struggle to be solved by the king himself. Rumors spread around quickly. One says he is nothing but an image of hysteria, another says she grants the king her power, while another still suggests that they are using the king for their plans. Whatever the case, the Jester has made their presence known to you. They may have contacted you inside a bustling city or in the deepest pits on the material plane, but that matters not now. You have been found and now a choice is laid bare. Submit and become their soldier or go back to the life you once lived, never remembering exactly what happened that night. You made your choice now though. You see can now see the glorious shine of the Jester of Gold.

Cruel Comedy

Your mind has been twisted beyond repair after being filled with the Jester's sick humor, though it may not be as bad as others think. You can use your reaction to turn the damage type of whatever spell you cast to psychic damage. If the spell already deals with psychic damage, you either gain advantage or impose a disadvantage.

You can use this feature equal to 1 + your CHA modifier (Min 0) every long rest

Crazed Laughter

You can't help but laugh at the death you bring. After all, who doesn't laugh at their own jokes? You can use a bonus action to begin laughing at an opponent. While laughing you can impose disadvantage to all saving throws the target rolls until the start of your next turn. If they would attack you they also roll with disadvantage.

You can use this feature equal to 1 + your Charisma modifier (Min 0) every long rest.

Pure Hysteria

People have only begun to understand your actions as nothing more than hysteria, but they simply can't see your brilliance. You gain resistance to psychic damage along with the ability to end the charmed or frightened status on yourself using an action. You now also can create illusions on those who fear you and those near them. When you frighten anyone you can choose to act as if you had mirror image up on yourself to the target and everyone 10ft around them.

The Last Laugh

You have finally figured it out, people laugh the loudest as they die. Knowing this you can spread your comedy to all. When something dies within 30 feet of you, you can use your reaction to force their body to laugh as loud as possible. You may also use your bonus action to activate on a corpse you can see within 60 feet. Anyone within 5 feet of the corpse is deafened. You can use an action on your turn to have all of the laughing corpses let out their last laugh, detonating and dealing 8d8 psychic damage to everyone in a 15-foot radius. 

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