Base Class: Warlock
You Have a Powerful Being Sealed inside you and you draw from its power, will you control it, will it control you, will you become besties.
Expanded Spell List
The Sealed One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Sealed One Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
phantasmal killer (appears as an image of your patron), greater invisibility |
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5th |
Enhanced Strikes
At 1st level, your patron's power enhances your strikes. Your unarmed strikes deal 1d6 force damage and scale off of charisma.
At 7th level, this damage increases to 1d12.
Shared Seal
Starting at 6th level, when you take damage from a creature, you can use your reaction to open your seal to them, and show them your patron.
- The target and you gain advantage on attack rolls against each other.
- The target must succeed on a Wisdom saving throw against your spell save DC or be frightened. They can repeat this saving throw at the start of each of their turns, ending the effect on a success.
If they succeed on the saving throw they are immune to this specific effect for the next 24 hours. - If the target is within 30ft of you, you can use a bonus action to teleport to a space within 5ft of them.
- You have disadvantage on attacking all other targets.
- The target and you can detect each other as if by blindsight within 30ft of each other.
- The target gains vulnerability to psychic damage dealt to them by you, if they have resistance to psychic damage they do not gain vulnerability and instead lose their resistance, if they have immunity to psychic damage it is exchanged for resistance.
These effects end if the target moves more than 120ft away from you, after 1 minute passes, or after the feature is used again.
Twin Minds
Starting at 10th level, you can cast a concentration spell and have your patron concentrate on it for you, allowing you to concentrate on two concentration spells at once.
Loosened Seal
Starting at 14th Level, As an action you can loosen the seal that holds your patron inside you, being able to utilize far more of their power and fight as one.
Once you use this action again, you cannot use it again until you complete a short or long rest.
When you do this For 10 minutes you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain when the affect ends, they are lost.
- You have advantage on attack rolls that you make with natural weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
- You gain a +2 to AC.
- You have proficiency in Strength and Constitution saving throws.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
- When you cast a warlock spell that gains benefits from being upcast, you cast it as if being upcast one level.
- You can use your own body as an arcane focus
Immediately after the affect ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
Previous Versions
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1/19/2024 5:19:27 PM
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1/19/2024 5:22:44 PM
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Coming Soon
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