Base Class: Barbarian
Barbarians who follow the Path of the War God immerse themselves in a dedication to unyielding strength and an uncompromising commitment to relentless combat. As warriors on this path, they cast aside the subtleties of finesse, opting instead for an embodiment of raw power and unbridled aggression on the battlefield. In the heat of conflict, these formidable fighters channel an innate connection to primal forces, forging an indomitable presence that demands attention amidst the chaos of warfare. Their every move speaks of a ferocious determination, epitomizing the brutal essence of war as they become relentless forces capable of shaping the course of any battle.
Additional Proficiencies
Your connection to Ares has granted you a few additional proficiencies. You also have the ability to make Intimidation checks with your STR Modifier
Warriors Power
Starting at 3rd level, when you enter a rage, your connection to Ares fills you with unparalleled ferocity. Once per long rest, you can channel Ares's power into your melee attacks, adding your current number of hit points divided by 4 to your next successful melee attack.
Additionally, you gain the ability to make main hand attacks using a bonus action.
Ares' Resilience
At 6th level, you gain the ability to shrug off blows that would cripple a lesser warrior. While raging and not wearing armor, you have resistance to non-magical slashing, piercing, and bludgeoning damage. Additionally, you have advantage on saving throws against being frightened.
Aura of Ares'
Beginning at 10th level, your unyielding courage in the face of danger strengthens your allies. As a bonus action, you can emanate an aura of bravery. Allies within 30 feet of you gain advantage on saving throws against being frightened or disarmed and gain temporary hit points equal to double your barbarian level.
Wrath of Ares
Starting at 14th level, you gain two of the following benefits when using rage;
1. Powerful Attacks
The number needed for a critical hit is reduced by 2, and deal an additional 1d12 radiant damage on critical hits
2. Ares' Glare
All hostile creatures within 10ft of raging barbarian must succeed a saving throw or be frightened
3. Ferocity
Gain +1 Action and +1 Bonus action when raging
4. Unkillable
When HP is reduced to 0, it remains at 1 and rage ends
5. Charging Bull
Gain an additional 15ft to movement
6. Untouchable
Gain +5 AC
Ares' Glare
All hostile creatures within 10ft of Barbarian must succeed a DC 15 saving throw or be frightened
Charging Bull
Gain additional 15ft movement when raging
Ferocity
Gain an action and bonus action when raging
Powerful Attacks
Your attacks are exceptionally powerful
Deal an additional 1d12 radiant damage on successful melee attacks
Number needed for a Critical Hit is reduced by 2
Unkillable
When hp is reduced to 0, it falls to 1 instead
Untouchable
Gain +5 AC when raging
Comments