Base Class: Cleric
[Designed by Isreal Moreira. Spelljammers Guide to the Universe, pg 14.]
You understand the truth; that the universe has no real meaning, and is instead an infinite wealth of experience that exists only to experience itself. Even the gods form only one leaf on the ever expanding fractal of creation.
As a cleric of the Null Domain, you seek knowledge of and oneness with the universe itself. You worship existence and experience, as well as any god whose values align with your own, and welcome knowledge from any divinities willing to teach you, even if scholars turn their heads at the nature of your magic.
Empty Vessel
You inherit the means to experience many things. When you finish a short or long rest, you can gain proficiency in one skill or with any combination of two tools or weapons of your choice, which lasts until you finish another rest. You can use Wisdom, instead of any other score, when making ability checks using those proficiencies.
Channel Divinity: Reject
When you or a creature within 30 feet of you takes damage, you can use your Channel Divinity as a reaction, refusing the experience of harm. Reduce the damage dealt by that attack, effect, or other source by 1d10 + your Wisdom modifier + half your cleric level. If that source only dealt damage to the target, you can add your cleric level, instead of half, to the number rolled.
Channel Divinity: Erase
You can use your Channel Divinity as an action to briefly exclude yourself from experience. For 1 minute, or until you lose your concentration (as if you were concentrating on a spell), you cease to exist for everyone except yourself. Other creatures aren’t aware of you, can’t attack you or target you, and don’t remember where you were when you used this feature. If you move an object, such as opening a door, other creatures rationalize your actions—they might imagine a strong wind blowing the door open.
This effect ends early if you attack, touch a creature, deal damage to a creature, or force a creature to make a saving throw. You can attempt to stow or retrieve items from a creature’s person without touching them, but the effect ends early if they notice.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Substitute Experience
You can experience existence as other beings. You add the shapechange spell to your list of domain spells. Like your other domain spells, it is always prepared and counts as a cleric spell for you.
You can use a bonus action to cast shapechange without spending a spell slot. When you do, the spell ends at the end of your next turn.
Once you cast shapechange this way, you can’t do so again until you finish a long rest.
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