Base Class: Rogue
The Divine Messenger is a rogue subclass that venerates Hermes, the god of thieves and messengers. Rogues of this subclass focus on perfecting skills related to thievery and covert operations. Embracing the essence of Hermes, these rogues become experts in stealth and cunning maneuvers, utilizing their abilities for various illicit activities without explicitly delving into detailed aspects of message delivery or lore.
Additional Proficiencies
Your connection to the god of thieves and messengers gives you a few additional proficiencies
Hermes' Fleetness
Starting at 9th level, the rogue can use their bonus action to use Divine Fleetness; Granting advantage on DEX saving throws, increased movement, and an immunity to difficult terrain.
Hermes' Doorway
Starting at 13th level, Divine Messenger can use Hermes' Doorway as a free action once per short rest.
Hermes' Doorway allows the Divine Messenger and one other creature to travel to any empty space within sight.
Hermes' Blessing
Starting at 17th level you get to choose 2 of 6 blessings of Hermes.
Amphisbaena
Summon a friendly Amphisbaena in any empty space within Divine Messengers' sight
Hands of Hermes
Receive advantage on your first DEX check or saving throw after a successful CHA check or saving throw
Herd of Hermes
Gain advantage on attack rolls and DEX saving throws when there are no empty spaces around Divine Messenger
Hermes' Speed
After using the Dash Action or any Dash-Like action, your movement speed increases by 20 for 5 rounds
Hermes' Talaria
Gain flight speed equal to walking speed, triple jumping distance
Underworld Guide
After reducing a creatures HP to.0, gain access to "Underworld Guide" as a bonus action available for 1 turn
Underworld Guide gives immunity to all incoming damage for 3 rounds, but effect ends when Divine Messenger attacks or does a hostile action
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