Rogue
Base Class: Rogue

In the dimly lit alleys and bustling marketplaces of the city, a shadowy figure moves with a feline grace, navigating the urban landscape like a true Street Rat. Born and raised in the underbelly of society, this rogue archetype is inspired by the urchins who survive through cunning, agility, and a knack for staying one step ahead of the law

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with the acrobatics and strength saving throws.

Surprise!

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Urban Scaler

You become an expert at scaling and traversing the buildings you live amongst. You gain a climbing speed equal to your walking speed, add your Dexterity modifier to the distance you can long jump, and have advantage on Strength (Athletics) checks to climb. In addition, you are considered to be lightly obscured from creatures who are at least 10 feet below your current elevation.

Falling with Style

You can use your reaction to become immune to falling damage until the end of your turn. If you do so when you fall onto a space occupied by another creature, you can immediately make a melee attack against that creature. If the creature survives, you then move to a space adjacent to the one it occupies.

Death Strike

Starting at 17th level, you become a master of striking and slinking back into the shadows. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

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