Rogue
Base Class: Rogue

You always have your eyes on the prize, even while in combat. Your sticky fingers are so supple and deft at plucking valuables (and sometimes useless bobbles and shiny trinkets) from peoples' pockets and purses that you can sneakily snag them at any time with ease.

Fast Hands

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the [Tooltip Not Found] action.

Perpetual Thief

Your mind is always on loot, even during combat. When you choose this archetype at 3rd level, you gain the ability the deftness of hands that practiced thieves possess. 

If the target is engaged in melee combat with anyone other than you, the skill check has advantage. If they are not, the skill check is flat. If the target is engaged in combat with you, the skill check is done at disadvantage.

If placing an item in an ally's pocket/bag while they are engaged in melee combat, the skill check has disadvantage.

Supreme Sneak

Starting at 9th level, you have advantage on a Dexterity (Stealth) check on any enemies that are engaged in melee combat. You automatically succeed if the enemy is flanked.

Act Natural

By 13th level, you have been stealing and sneaking around long enough to know all of the best ways to hide. Stealth is your natural way of being now.

You can cast pass without trace once per day. The shadows call you friend, which grants you advantage on all stealth checks regardless of cover or light. Other conditions that would incur disadvantage on stealth cancel this out. 

Thief’s Reflexes

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

Comments

Posts Quoted:
Reply
Clear All Quotes