Warlock
Base Class: Warlock

The origins of the Dark Aether are mysterious, a dimension that exists in parallel to that of humanity's. Having existed since the beginning of time, as with its opposite, its influence has repeatedly been felt throughout the realms. The Dark Aether has, according to its inhabitants, existed "since the beginning of time", and the various factions within have been at perpetual war for that duration. In scope, it is an entire universe, remarkably similar to that of our own, though with various geographical differences. The Boon of this dimension has manifested into an Artifact, whose powers you know nothing of until it unlocks for you at the 6th level.

Bonus Proficiency

Your time having to defend yourself in the Dark Aether made you prove your resolve with makeshift projectile weapons. You are proficient with crossbows, finesse weapons and firearms.

Aetherial Presence

Starting at 1st level, your enhancement from the Forsaken allows you to call forth and project the  energy of the Dark Aether. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all frightened by you until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Artifact of the Dark Aether

At the 6th level, your absorbed Aetherial magics have manifested in an Artifact, and has allowed the voices of Dark Aether warriors to whisper sweet nothings in your ear, allowing you to symbiotically form a pact with them and use their unique abilities.

When you reduce a hostile creature to 0 HP, you may activate your Artifact as a bonus action.

You may only choose one Artifact to hold at a time. You may change which Artifact you hold after a Long Rest. These effects can only be used once per Short Rest.

ARTIFACT EFFECT

Bellekar

Cloak in Dark Aether, masking your presence from enemies until the end of your next turn.

Saraxis

Create a trap that will set off an Aetherial explosion, dealing massive damage to enemies who set it off.

Norticus

Create a frigid blast of wind that deals frost damage and slows enemies caught inside of it. Slowed enemies take additional damage.

Inviktor

Spark a ring of Aetherial flame to boost damage for anyone within. Lasts for 2 rounds.

Vercanna

Summon beams of energy down on yourself and allies to instantly heal."

 

Bellekar

The Mask of Bellekar, the War Mage of the Dark Aether, grants you the ability to turn yourself invisible for a short time.

Inviktor

Inviktor, the Dark Aether's Military Destroyer, has allowed you to channel his Sword to rip and tear through your foes. Smmon a Ring of Fire surrounding you and any ally in 20 ft. All martial and non-spell ranged attacks that are dealt within this ring deal an extra 2d4 fire damage.

Norticus

The Horn of Norticus when played, creates a blast of permafrost to slow enemies. Those affected must roll a DC 15 DEX saving throw, and if failed, cuts affected creatures' movement speed to 0 and deals 3d10 cold damage. On a save, deal half as much damage.

Saraxis

The Shadow Tactician of the Dark Aether, Saraxis, has given you the ability to lay a trap of energy that when triggered, those caught in the radius must roll a DC 15  DEX saving throw, and deal 4d8 force damage in a 10ft. cube, and half as much on a successful save.

Vercanna

Vercanna, the Last, with her Wand of the Wilds, allows you to reap the benefits of her benevolent abilities to heal and stabilize your friends and allies with 10 heals. 

Vorteile des Äthers

At the 10th level, your body is adapting to the Aetherial energy infused in your body, allowing you to force it to enhance your prowess in battle.

 

PERK

EFFECT

Juggernaut

Increase your Constitution score by 1, and become proficient in CON saving throws.

Quick Revive

Heal an additional hit die on a short rest.

Stamina Rise

Increase movement speed by 15 ft.

Anvil Armor

Become resistant to force damage.

Deadshot

Add an additional 2d10 necrotic damage on a critical hit.

Elemental Emulation

Allow non-magical attacks to deal your choice of elemental damage type.

 

Anvil Armour

Become resistant to force damage.

Deadshot

Add an additional 2d10 necrotic damage on a critical hit.

Elemental Emulation

Any martial attacks made with non-magical weapons can deal any choice of damage you choose.

Juggernaut

Increase your CON score and become proficient in CON saving throws.

Quick Revive

Add an extra hit die to your healing on a short rest.

Stamina Rise

Increase your movement speed by 15ft.

Revenant Slayer

The Dark Aether is full of undead monstrosities whose only objective is to kill you and serve you to the Forsaken. Your time spent in the Dark Aether as well as your consistent experience adventuring on the material plane bringing you to the 14th level have made you an expert in destroying the undead. Any attack against undead targets are made with advantage.

Your Eldritch Blast spell deals an extra die of damage on a successful hit on an undead hostile.

Previous Versions

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