Base Class: Monk
Monks of the Way of Pride value themselves and their abilities above all others. These monks focus on mastering their form, ego, and destructive power. For the way of pride monk every hit your opponents deal to you becomes a promise to return the pain. They use their monastic traditions brazenly, with the intention of showing their superiority in martial combat. The prideful traditions of this order include dispensing challenges to anyone who don't believe their claims of prowess, and commanding respect from those that would oppose them.
Verbal Dominance
At 3rd level, you have gained a forceful knack for telling tales of your past achievements and claims of greater glories yet to come. You gain proficiency in your choice of one of the following skills: Deception, Intimidation, Performance, and Persuasion.
Toughen Up
At 3rd level, your pride bolsters your vitality and strengthens you as you fight to prove your superiority. You manifest a barrier your enemies must break through if they hope to scratch you. Whenever you expend a ki point, you can also have this barrier gain hit points equal to your monk level. The barrier has a hit point maximum equal to three times your monk level. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.
Furthermore, if your total hit points are equal to or less than half your maximum, you reduce incoming bludgeoning, piercing, and slashing damage equal to your wisdom modifier.
Violent Aggressor
At 3rd level, fighting is your way of life, pain is life. When you experience pain you are filled with vigor and excitement to fight in harder than before. While your current hit points are less than your maximum hit points, your Martial Arts die counts as being one higher than normal. For example, if you are a 6th-level monk, your Martial Arts die goes from a d6 to a d8. At 17th level and higher you Martial Arts die goes from a d10 to a d12.
Furthermore, when your current hit points are equal to or less than half your maximum, attacks made with unarmed strikes or monk weapons gain an addition bonus to damage equal to your proficiency bonus.
Overt Retaliation
Beginning at 6th level, when an opponent does damage you, you must show that you can takeevery bit of it and come back harder. Whenever a creature deals damage to you, you can use your reaction to expend 1 ki points to target that creature. Until the end of your next turn, all attacks you make against the target creature have advantage.
If your current hit points are equal to less than half you maximum hit points, your attacks during the turn you are using this benefit you can roll twice on your martial arts or weapon damage die, and take the higher result.
Redoubled Efforts
Additionally at 6th level, while your current hit points are less than your maximum hit points, you can roll one additional Martial Arts die when determining the extra damage dealt by a critical hit.
Furthermore, while your current hit points are equal to or less than half your maximum hit points, your attacks with unarmed strikes or monk weapons score a critical hit on a roll of 19 or 20.
Pride Before The Fall
Beginning at 11th level, through pride and ego you resolve yourself to remain standing when others would roll over and die. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.
Pure Ego
Starting at 17th level, your unflinching pride and unbreakable ego bolster you beyond any normal limits. When your current hit points are less than your maximum hit points, your attacks with unarmed strikes or monk weapons deal an additional martial arts die and they score a critical hit on a 19 or 20. You reduce incoming bludgeoning, piercing, and slashing damage equal to twice your Wisdom modifier.
Furthermore, when your current hit points are equal to or below half your maximum hit points, you get a second additional martial arts damage die on your attacks with unarmed strikes and monk weapons and they score a critical hit on a roll of 18 - 20. You gain resistance to bludgeoning, piercing, and slashing damage instead of reducing damage by twice your wisdom modifier.
Comments