Barbarian
Base Class: Barbarian

Wether you were a cultist or a victim of an eldritch horror, you can now channel the energy or connection from this chance meeting to become utterly terrifying.

Eldritch Roar

At 3rd level, you can channel your connection to terrify the people around you. Once per rage, as a bonus action, you can force every hostile creature within a 60ft radius around you to make a wisdom saving throw equal to 8 + Proficiency Bonus + Strength-Modifier or be frightened of you.

Psychic Onslaught

Your attacks become a conduit for eldritch power, unnerving and debilitating your foes. Once per turn, when you hit a creature with a melee attack while raging, you can choose to inflict one of the following effects:

 

- Abhorrent Strike: The target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the start of your next turn.

- Mind Rend: The target takes an additional 1d6 psychic damage.

Warp Step

Your connection to the eldritch allows you to briefly phase out of reality. As a bonus action, you can magically teleport to an unoccupied space you can see within 30 feet. You can use this feature once per rage, and you regain this ability during the same rage after reducing a creature to 0 hit points.

Abhorrent Ascension

At 14th level while you successfully channel your eldritch abilities, the aberrant power within you grants you the ability to ascend. While a creature is frightened of you or you dealt psychic damage during your current or last turn you gain a flying speed equal to your walking speed and can hover.

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