Base Class: Ranger
Trap enemies to make them take more damage
Darkness ambition
When ever you use a class ability gain a spell slot up to 3 + level
You cannot cast spells before level 3 however you gain spell levels up to 6 when you get level 5 spells
Hunters delight
At 3rd level, you can throw a smoke bomb at enemies and they will take 1d4+ your level damage you can do this once per turn and takes up your attack action
Teather of the night
You target 1 creature they become attached to a point and can not move 10ft away for 4 turns
Can be cast as a bonus action
Mobius quiver
At 11th level, you shoot an arrow dealing 2d12 damage to the target I hits. It teathers to 5 creatures and don't allow them to move 10 ft away. Any damage they take is increased by 50%
The effects last 1 turn per creature
E.g. 4 creatures 4 turns
Dead fall
At 15th level, you can choose from 1 of the following options per turn or none depending on the sinario theses can be used 3 times per long rest
Shades Fury
You shoot a mobius quiver dealing 1d4 to a target attaching to 5 targets
The targets take 100% extra damage
If the creature moves 10 ft away from the impact the effect wears off
Spectral blades
You summons 2 short blades and become invisible for 3 turns
You gain 100% increased movement speed
You deal 2d8 damage to enemies within 5 ft of you attaching an enemie makes you visible
If you kill an enemie or role above a 16 the duration is increased by one turn rolling a 20 increases this by 1 and you become invisible again
Split shot
You shoot 3 smaller mobius quivers that deal 2d12 each but do not teather and increase damage
However they do slow targets by 50%
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