Barbarian
Base Class: Barbarian

From everywhere in the world they hail, with their steel, they prevail, for they are the eternal Manowar. Forged in the fires of battle, bound together in blood and honor, none shall ever be braver than them.

Power of Thy Sword

Starting at 3rd level, you gain an additional feature whenever you enter your Rage. As part of the bonus action you use to go into a Rage, you gain temporary hit points equal to your Strength modifier. If you are wielding a melee weapon with the two-handed property or a versatile melee weapon with two hands, you also add your Dexterity modifier to these temporary hit points. While you have these temporary hit points, you cannot be disarmed of your weapon.

Defender

When you take this primal path at the 3rd level, you begin to learn the ways of old, long since forgotten. While in combat, allied creatures within 30 feet of you can move an additional 5 feet on their turn if they are moving toward you. You can move an additional 5 feet towards allied creatures within 30 feet of you, and 5 more feet if there’s a hostile creature engaged in direct combat with them.

Hail and Kill

At 6th level, you gain even more skill in battle, using such skill to strike not just the bodies of your opponents, but also their spirits. Whenever you score a critical hit or reduce a creature’s hit points to zero, you may move up to your speed, and opportunity attacks triggered by this movement are made at disadvantage, as your opponents are shocked by your resilience. You may do this once on each of your turns.

Brothers of Metal

Starting at 10th level, you may give a friendly creature temporary hit points instead of yourself when you use your Power of Thy Sword feature. The creature must be within 30 feet of you, and must be capable of hearing and seeing you.

Warriors of the World United

When you reach the 14th level, you begin to understand the eternal power that unity may bring. While you have allies within 60 feet of you, you may use a bonus action while raging to grant yourself and all of them a +2 to all rolls until the end of your next turn You may do this once, then you will need to complete a long rest to do so again.

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