Base Class: Fighter
A Lycoris is a female-only special type of Fighter specialized on Firearms. They usually work in governmental organizations in order to maintain peace.
Their Fireguns may be equipped with silencers in order to avoid unnecessary attention (Player decides along with the DM the effects of the silencer).
"This Fighter Subclass ignores the Misfire and Explosive property of the firearms"
Firearm Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.
Gunsmith
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition and repair damaged firearms.
Firearm Properties
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft 20 pieces of ammunition yourself using your Tinker’s Tools per hour.
Lightning Hands
Starting at 3rd level, you can reload, stow or draw any firearm as a bonus action.
Keen Reflexes
At 7th level, you sharpened your senses in order to avoid immediate danger. While you aren't blinded, restrained or incapacitated, you gain a +2 bonus to your AC and all attacks made against you by creatures you can see are made with disadvantage.
You also gain proficiency in Dexterity Saving Throws.
Elusive
At 10th level, you learned the art of crowd walking, that way you can mislead any tracker following you when you get in the middle of any crowded place. You gain proficiency on Charisma (Deception) and Dexterity (Stealth) Checks.
You also have advantage on Charisma (Deception) and Dexterity (Stealth) Checks when in the middle of a crowd (10 or more people around).
Swift Precision
At 15th level, you gain the ability to run and gun easier than most people.
As a bonus action you can take a dash action. You have advantage on your attack rolls made with fireguns until the beggining of your next turn.
Shooting Expert
Upon reaching 18th level, you masterize your capabilities with firearms. Whenever you score a hit with a firearm, you gain one Shooting stack, up to a maximum ammount of 5 stacks. You can gain only 2 stacks per turn. The stacks last until the end of the current combat. You gain different bonuses accordingly to your current ammount of stacks.
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CQC Stacks |
Bonus |
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1 |
+1 on attack and damage rolls. |
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2 |
+2 on attack and damage rolls and advantage on Dexterity Save Throws. |
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3 |
+3 on attack and damage rolls and advantage on Dexterity and Strength Save Throws. |
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4 |
+3 on attack and damage rolls, advantage on Dexterity and Strength Save Throws and a +2 bonus on your AC. |
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5 |
+5 on attack and damage rolls, advantage on any Save Throws and a +2 bonus to your AC. |
Previous Versions
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10/6/2022 2:10:54 AM
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1.0
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1.1
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34
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33
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