Barbarian
Base Class: Barbarian

Barbarians of the Path of the Blood Moon draws their ferocity from the primal and arcane energies of the blood moon., a celestial phenomenon steeped in ancient power and savage mystique. embracing the blood moon's curse, they walk the battlefield as avatars of night and blood, their howls and strikes echoing the untamed spirit of the wilds under the eerie lunar glow.

Blood Moon's Embrace

When you enter a rage, you  can choose to invoke the blood moon's embrace. for the duration of your rage, the area within 30 feet of you is bathed in a dim, blood-red light. Eneemies within range have disadvantage on saving throws against being frightened

Howl of the NIght Hunter

Once per rage, as a bonus action, you can unleash a terrifying howl. Enemies within 15 feet of you that can hear you must succeed on a Wisdom saving throw (DC = 8 + proficiency bonus + your CON modifier) or be frightened of you until the end of your next turn

Primal Fury

While raging, your melee weapon attacks deal an extra 1d10 damage to any target under the Blood Moon's Embrace. this damage is necrotic or radiant ( you choose each time you deal this damage)

Lunar Resilience

While raging under the Blood Moon's Embrace, you gain immunity to charm, frighten and sleep effects. additionally you have resistance to psychic damage

Eclipse Strike

Once per rage, when you hit a creature with a melee attack, you can make it an Eclipse Strike. the target must make a CON saving throw (DC 8 + Proficiency bonus + you STR modifier). On a failed save, the target is stunned until the end of your next turn and takes an additional 2d12 damage ( necrotic or radiant). On a successful save, the target take half the additional damage and is not stunned

Comments

Posts Quoted:
Reply
Clear All Quotes