Base Class: Rogue
A rouge who has taken into themselves an aspect of the etheral plane. The harness the powers of ghosts and ghouls, imbuing themselves with dreaded energy and striking fear into their enemies.
Dreadful Form
At 3rd level, you gain the ability to harness the enegy and abilities of those who tread the etheral plane. As a bonus action, you can enter "Dreadful Form", granting you the following benefits.
*Your form shifts to resemble a ghostly or skeletal visage.
* You gain resistance to necrotic damage and no longer need air to breathe.
*You gain sneak attack on creatures who are frightened.
Additionally, when you enter "Dreadful Form", you can select one hostile creature within 60 ft. They must succeed on a Wisdom Saving throw or become frightened of you for one minute. They can repeat this save at the end of their turn so long as they are futher than 60 ft away from you.
You can enter this form a number of times equal to your profeciency bonus, and regain all expened uses on a short or long rest.
Gaze of Terror
As a bonus action, you can focus your spectral energy on a single target. You select a creature within 60 ft, and cause them to make a Wisdom saving throw (DC {{savedc:cha}}). On a failed save, the creature becomes frightened of you. The creature cn only repeat the saveing throw if they end their turn frther than 60 ft away from you.
You can do this a number of times equal to 1/2 your rouge level, rounded dowd, and regain all expended uses on a long rest.
Etheral Stalker
As an action, you can shift your form to temporarily enter the Etheral plane for up to 1 minute. While here, you can move freely in any direction and can move through objects not on the etheral plane. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away. You can exit the etheral plane as a free action at any point before the duration ends. You must end your movement in an unoccupied space, or take 1d10 force damage and be pushed to the nearest unoccupied space.
Once you exit the etheral plane, you are invisible until you attack or move.
Fear Itself
Your powers of harnessing the etheral plane have grown. Because of this, your abilites have been enhanced. You gain the following benefits:
* Enemies that can be frightened now have disadvantage to resist your "Gaze of Terror" feature.
* You "Gaze of Terror", ignores immunity to the fear condition. Creatures normally immune make the saving throw as normal.
* You are immune to the frightened condition and gain advantage on all Charisma (Intimidation) checks.
Aspect of Death
At 17th level, your connection to the etheral plane is unmattched, and you have leaned to take enegry from creatures you have slain. The first time you reduce a creature to 0 hp in combat, you gain the following benefits:
* Gain Temp HP Equal to your rouge level
*Cause all creatues you choose within 30 ft of the slain enemy to roll Wisdom saves. On a failed save, they become frightened of you for 1 minute. For each creature frightened by this ability, increse the amount of Temp HP gained by 10.
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