Warlock
Base Class: Warlock

the warlock forms profound connections with party members who brought them back. Sharing their space and abilities and providing protection and strategic advantages through a spectralbond. This class embodies the conceptguardian spirit, seamlessy merging with hosts and pact items to influence the battlefield and support allies in a myriad of supernatural ways

Pact of the Bound Spirit Expanded spells

1st    Sheil of Faith, inflict wounds

2nd   Blur, Warding bond

3rd   Vampiric Touch, Revivify

4th   Death Ward, Greater Invisibility

5th  Modify Memory, Rary's Telepathic bond

At 1st level, your spirit forms a bond to your party, pick a host. Your speed become 0 and you occupy the same space as your host.

As a bonus action, you can transfer your spirit to another party member within 60 feet

When casting a spell that has a range of self, you may cast the spell as if your host were the caster

If an attack or spell targets you, it targets your host instead. If your host is targeted by an attack or spell, you can use your reaction to take any damage for your host

If your host drops to 0 hit points, your spirit is automatically forced to occupy the nearest party member within the same plane of existence. If no party members are availble, you die

Cursed Existence

As a bonus action, teleport up to 15 feet from your host, gainig a physical form for up to 1 minute that resembles you when you were alive, gainig resistance to bludgeoning, piercing and slashing from nonmagical attacks.

After a minute you return to the host you were previously attached to or a host of your chice within 60 feet

this feature can be used once per short rest

Shared Pact

At 6th level, you share your pact power with your host.

Blade: Your wepons gain a spectral aura. both you and your host gain additional 5 feet of reach on melee attacks

Chain: Your familiar grants heightened perception. both you and your host gain advantage on wisdom(perception) checks and initiative

tome: The tome grants a defensive ward. both you and your host gain a +2 bonus to AC

Talisman: You an the wearer gain a bonus to 5 saving throw equal to your proficiency bonus

Spectral Guardian

When you use your reaction to take damage, you can choose to gain resistance to that specific type of damage, this resistance is shared to both you and your host.

You can only have resistance to one type of damage at a time through this ability

Activating this ability again allows you to change the type of resistance

You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses after a long rest

Spirit Possession

As an action, you can target a creature within 60 feet to attempt spirit possession. The target must succeed on a wisdom saving throw or become paralyzed as your spirit occupies its body(acting as your host), lasting for up to 1 minute.

You do not share any damage or abilities taken with the possessed creature. however, if the possessed creature takes damage, it can make a Wisdom saving throw against your spell save DC. On a successful save, your spirit is expelled, endingthe possession and the paralyzed condition early, returning you to your last host.

If the target succeeds on its saving throw against the possasion, you can attempt to possess a different creature using tihis feature again. Once you successfully paralyze a target with this feature, you cannot use it again until you finish a long rest

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