Blood Hunter
Base Class: Blood Hunter

The inquisitorial mage hunters of Dunam are a fearsome elite force, hated by their own but seen as a necessary evil for their use of blood curses.  They specialise in hunting down blood mages and bringing them to their particularly violent sense of justice as well as other enemies of the state.

Mage Bane

Your Hunter's bane now applies to aberrations and monstrosities, You have also learnt to cast detect magic a number of times equal to your intelligence modifier per long rest

Rite of the Anti-mage

 Your rite damage is force, your rite does +1 hemocraft die vs aberations, monstrosities and spell casters, spell casters have disadvantage on concentration checks against your attacks while this rite is active.

Sanguine Opposition

Starting at 7th level, your ancient order teaches how to twist the blood in your most hated foes, disrupting their ability to wield the arcane powers they abuse.

When a creature you see within 60 feet of you casts as spell, you can use your reaction to twist the blood in their veins and attempt to disrupt the flow of arcane energies. If the creature is casting a spell of 3rd level or lower, the spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your hemocraft modifier. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

You can use this ability a number of times equal to your intelligence modifier per long rest

Brand of Spellblight

Beginning at 11th level, your Brand of Castigation allows you to disrupt the very flow of magic within your foes, twisting it against them even as they try to wield it.

Whenever a creature branded by your Brand of Castigation attempts to cast a spell of 1st-level or higher, they must succeed on a Constitution saving throw or take 1d6 psychic damage per level of the spell they attempted to cast, taking half damage on a success.

Spell Sunder

You have learn't to manipulate the arcane power in your blood to bring even powerful spells. You can cast Dispel magic at 4th level a number of times per long rest equal to your intelligence modifier.

Bane of the Mage

Upon reaching 18th level, your experience with fighting against magic and all of its variations has made you aware that the most effective way to deal with magic, is to completely nullify them.

You can cast the spell antimagic field. When cast in this way, you can still use your own hemocraft abilities, including your Crimson Rite and Blood Maledict features, while within the spell's area of effect.

Once you use this feature, you cannot use it again until you complete a long rest.

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